package com.uoc.educationalVG.framework;

/**
 * All we need to do is call its play() method, which again takes a float
 * parameter to specify the volume. We can call the play() method anytime we
 * want. Once we no longer need the Sound instance, we have to dispose of it to
 * free up the memory that the samples use, as well as other system resources
 * that are potentially associated.
 * 
 * @author "Beginning Android 4 Games Development"
 * 
 */

public interface Sound {
	/**
	 * Stores the SoundPool and the ID of the loaded sound effect for later
	 * playback and disposal
	 */
	public void play(float volume);

	public void dispose();
}
