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Campo DC | Valor | Lengua/Idioma |
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dc.contributor.author | Loreto Quijada, Desirée | - |
dc.contributor.author | Gutiérrez Maldonado, José | - |
dc.contributor.author | Gutiérrez Martínez, Olga | - |
dc.contributor.author | Nieto Luna, Rubén | - |
dc.contributor.other | Universitat Oberta de Catalunya. Internet Interdisciplinary Institute (IN3) | - |
dc.date.accessioned | 2020-02-18T08:23:37Z | - |
dc.date.available | 2020-02-18T08:23:37Z | - |
dc.date.issued | 2013-01-02 | - |
dc.identifier.citation | Loreto Quijada, D., Gutiérrez-Maldonado, J., Gutiérrez-Martínez, O. & Nieto Luna, R. (2013). Testing a virtual reality intervention for pain control. European Journal of Pain, 17(9), 1.403-1.410. doi: 10.1002/j.1532-2149.2013.00316.x | es |
dc.identifier.issn | 1090-3801MIAR | - |
dc.identifier.uri | http://hdl.handle.net/10609/109786 | - |
dc.description.abstract | Background: This study aimed (1) to assess the validity of a virtual reality (VR) intervention designed specifically to gain control over pain, (2) to test whether the association between the virtual environment and pain can be potentiated using a differential conditioning procedure, and (3) to examine the effects of this VR intervention in a cold pressor experiment. Methods: The VR intervention was based on a figure representing pain. This figure could be manipulated until reaching a no-pain state. Participants were 64 undergraduate students, who were asked to evaluate this environment in terms of arousal and valence. A differential conditioning procedure was then applied, in which the pain figure was paired with electric shock and the no-pain figure was presented without shock. Afterwards, participants performed a cold pressor task. Results: In the initial testing, the pain figure was evaluated as more arousing and more unpleasant than the no-pain figure. After the conditioning procedure, these ratings significantly increased; with the pain figure being rated as more anxiety eliciting and a better predictor of shocks than the no-pain figure. During cold pressor, the interaction with the conditioned VR figure led to significant increases in pain threshold and tolerance, as well as a significantly greater underestimation of time, but it did not affect pain intensity. Conclusions: These results provide preliminary support for the use of our VR intervention to gain control over pain. | en |
dc.format.mimetype | application/pdf | - |
dc.language.iso | eng | - |
dc.publisher | European Journal of Pain | - |
dc.relation.uri | https://doi.org/10.1002/j.1532-2149.2013.00316.x | - |
dc.subject | Virtual reality | en |
dc.subject | Pain control | en |
dc.title | Testing a virtual reality intervention for pain control | - |
dc.type | info:eu-repo/semantics/article | - |
dc.rights.accessRights | info:eu-repo/semantics/closedAccess | - |
dc.identifier.doi | 10.1002/j.1532-2149.2013.00316.x | - |
dc.gir.id | AR/0000003183 | - |
Aparece en las colecciones: | Articles Articles cientÍfics |
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