Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/115106
Title: Rogue Drones
Author: Montes Garcia, Victor
Director: Arnedo-Moreno, Joan  
Tutor: Tejedor Navarro, Heliodoro  
Abstract: The objective of this project has been to put into practice everything learned throughout this master's degree. For this purpose, it has been decided to make a real time tactical strategy game with the Unity 3D engine. This game consists of controlling a drone that is able of capturing the units and structures of the enemy and use them to reach the end of the level. In this game, the knowledge acquired has been applied by developing various aspects of the game, such as its gameplay, level design, visual and sound effects, physics, artificial intelligence, and player interaction. To do this work, a series of objectives have been set throughout the time established for its execution, to reach its accomplishment in the different deliveries established by the study program. The student did not set an ambitious objective due to time constraints, and the goals were set accordingly. These goals have been achieved in the stipulated time. As a conclusion, it is clear that the student has taken advantage of the knowledge acquired, delivering a playable game with the expected characteristics, although it is also true that time limitations and lack of knowledge in some specific parts of the development have made the game not stand out from a product destined to be evaluated academically, although it can serve as a basis for a final product in the future.
Keywords: strategy games
Unity
video games
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 7-Jun-2020
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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