Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/115406
Title: Pirate King
Author: Ayuso Rodríguez, Mikel
Director: Arnedo-Moreno, Joan  
Tutor: Tejedor Navarro, Heliodoro  
Abstract: This document explains the creation process and final version of Pirate King, a 3D simultaneous turn-based 3D game that combines the strategy and calmness of a board game with roguelike elements. Pirate King has been designed and developed from the initial idea all the way to the final product during the course of this project, different tools such as the Unity 3D engine, Krita, Maya and Audacity have been used in order to achieve this. The final product is a complete version of the game, an adventure mode that is based on short games with two playable characters, six types of enemies, each one with its own artificial intelligence, five procedurally generated levels with two different phases each and nine enhancements for the player to choose from between levels to improve the ship during each game. Although some ideas have not been developed and are now part of the possible future work, the final result is a complete game, relaxing and pleasant, a game that does not put the player in a rush, but that also does not allow the player to win without a fight.
Keywords: 3D
puzzle
strategy games
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 7-Jun-2020
Publication license: http://creativecommons.org/licenses/by-nc-sa/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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