Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/131409
Title: Flema
Author: Carbonell Pous, Ferran
Director: Arnedo-Moreno, Joan  
Tutor: Tejedor Navarro, Heliodoro  
Abstract: This project consists of creating a level of a video game prototype called Flema. It is a game for PC, 2.5D platforms and puzzle resolution, with a narrative component without text and with criticism of society. It's aimed to a casual player with an interest in indie games and slow games. Also, to a second profile with interests in audiovisual culture in general, but without a direct fondness to video games. To design the game, the MDA model has been used. Starting with the definition of a Light Design Document, followed by the definition of dynamics and prototyping of different elements and mechanics. It has been finished with the integration of all the elements of the game. The implemented prototype includes an initial screen with configuration options and the second level of the game. To overcome it you have to solve 4 puzzles in sequential order interacting with different elements and enemies. The result obtained has been satisfactory. It meets the initial definition, although the use of external assets has facilitated its completion, thus avoiding much of the tasks of modelling, texturing and animation. To successfully produce this complete video game, with all the levels, you would need a multidisciplinary team with different professional profiles.
Keywords: video games
2.5D platforms
puzzles
emotions
criticism
slow game
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 6-Jun-2021
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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