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http://hdl.handle.net/10609/131409
Title: | Flema |
Author: | Carbonell Pous, Ferran |
Director: | Arnedo-Moreno, Joan |
Tutor: | Tejedor Navarro, Heliodoro |
Abstract: | This project consists of creating a level of a video game prototype called Flema. It is a game for PC, 2.5D platforms and puzzle resolution, with a narrative component without text and with criticism of society. It's aimed to a casual player with an interest in indie games and slow games. Also, to a second profile with interests in audiovisual culture in general, but without a direct fondness to video games. To design the game, the MDA model has been used. Starting with the definition of a Light Design Document, followed by the definition of dynamics and prototyping of different elements and mechanics. It has been finished with the integration of all the elements of the game. The implemented prototype includes an initial screen with configuration options and the second level of the game. To overcome it you have to solve 4 puzzles in sequential order interacting with different elements and enemies. The result obtained has been satisfactory. It meets the initial definition, although the use of external assets has facilitated its completion, thus avoiding much of the tasks of modelling, texturing and animation. To successfully produce this complete video game, with all the levels, you would need a multidisciplinary team with different professional profiles. |
Keywords: | video games 2.5D platforms puzzles emotions criticism slow game |
Document type: | info:eu-repo/semantics/masterThesis |
Issue Date: | 6-Jun-2021 |
Publication license: | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
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fcarbonellpoTFM0621memoria.pdf | Memoria del TFM | 2,1 MB | Adobe PDF | View/Open |
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