Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/148195
Title: Kingdoms of Lunite
Author: Quesada Cobos, Víctor Manuel
Tutor: Duch, Jordi  
Others: Tejedor Navarro, Heliodoro  
Arnedo-Moreno, Joan  
Abstract: This project aims to develop a real-time multiplayer online strategy game with resource management and role-playing elements. The player's objective is to develop and manage their empire while competing for resources and engaging in turn-based tactical battles against other players. The core mechanics of the game include village management, where players can construct buildings and research new technologies, as well as turn-based tactical combat where players control a team of characters and must utilize a variety of skills and tactics to defeat their opponents. Unity has been used as the development tool for creating the client, and a web server has been implemented to manage player account states. The Agile development methodology has been employed, with iterative processes to build the game incrementally and iteratively. The project's outcomes include the creation of a functional version of the game, featuring an intuitive user interface and a well-balanced turn-based combat system. Efficient integration of resource management and turn-based tactical combat elements has been achieved, providing a balanced and satisfying gaming experience for the player. This report covers the planning, design, and development phases of the entire project, as well as the story and description of the video game.
Keywords: MMO
resource management
tactical turn based combat RPG
Document type: info:eu-repo/semantics/masterThesis
Issue Date: Jun-2023
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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