Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/148213
Title: Desarrollo del videojuego "La Tienda De Goblina"
Author: Burgués Calvo, Josep
Tutor: Marcos Ballester, Gustavo
Others: Arnedo-Moreno, Joan  
Abstract: This project aims to cover all the phases in the development of the video game “Goblin’s Shop”, stopping the game’s production once attained a vertical slice that fulfills the quality standards imposed by a bachelor’s degree final project. In “Goblina’s Shop” the player will assist Goblina in discovering the charm behind the artifacts that she will collect during her adventure, and in this manner, to obtain the best possible selling price. This process will have a puzzle like approach in which, through the usage of pictograms, the player will try to deduce the sentence or description that makes said artifact attractive. 2D videogame developed using Godot engine. It’s development not only arises challenges regarding Software Engineering, but also of Project Management and Game Design. This document covers the motive of this project, the structure of a game develppment, an analysis of the game systems plus their intentions and the technical issues encountered during its implementation.
Keywords: videogames
casual game
puzzle
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 18-Jun-2023
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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