Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/149658
Title: RaceTrace
Author: Valls Catalá, Javier
Tutor: Bas Pujols, Bernat
Others: Arnedo-Moreno, Joan  
Abstract: This paper presents "RaceTrace," a turn-based multiplayer video game focused on strategy, inspired by the paper and pencil game proposed by mathematical popularizer Martin Gardner in 1973. Unlike the prevalent service games and shooters in the market, this game stands out with its strategic turn-based multiplayer gameplay. The player's objective is to complete a lap around the circuit, maintaining the direction from the previous turn while accelerating or decelerating by one square at a time. An iterative and agile development methodology was employed, enabling continuous adaptations based on testing and feedback. Initially, the prototype was developed in Python with basic functionalities and was later ported to Unity to enhance the graphical and gameplay experience. The development necessitated mathematical knowledge, algorithms, graph theory, user interface design, and project management skills learned during the degree program. This work not only contributes an innovative proposal to the video game sector but also practically applies the knowledge acquired in various subjects, resulting in a tangible and attractive product in the current video game market. Effective planning, adequate risk management, and continuous adaptation to changes were essential. By undertaking a complete project from scratch, experience was gained in all roles of software project development.
Keywords: videojuego
Unity
carreras
turnos
2D
multijugador
dibujo
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 14-Jan-2024
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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