Empreu aquest identificador per citar o enllaçar aquest ítem: http://hdl.handle.net/10609/149761
Títol: Crafting fear: theories of horror in game design
Altres títols: Construyendo el miedo: Teorías del terror en el diseño de juego
Construint la por: Teories de l'horror en el disseny de jocs
Autoria: Reyes, Eduardo J.
Tutor: Pons, Joan  
Altres: Arnedo-Moreno, Joan  
Resum: In the vast landscape of video game development, the horror genre stands as a prominent domain, both in terms of the sheer volume of existing games and the substantial player base it commands. Year after year, the appetite of horror enthusiasts for increasingly immersive experiences continues to grow. However, despite the abundance of material available in this genre, achieving the elusive goal of invoking genuine fear and suspense in players remains a formidable challenge for game developers. While existing resources provide valuable insights into the visual and auditory elements of horror game design, not much is said about the mechanics and dynamics unique to the horror genre. "Crafting Fear: Theories of Horror in Game Design" embarks on a journey to bridge this conspicuous gap by adopting the MDA Framework, as postulated by Robin Hunicke, Marc LeBlanc, and Robert Zubek in 2004. Central to the MDA Framework is the principle that successful game design necessitates the prioritization of mechanics and dynamics before delving into aesthetics. This document aims to demystify the intricate process of crafting horror experiences, offering a definitive blueprint for game designers engaged in the nuanced task of creating horror games. The research within this thesis involves a comprehensive examination and synthesis of existing resources, encompassing documentation, blogs, videos, and the development of a prototype computer game to validate the theories stated. While the prevailing discourse within the gaming community often fixates on the aesthetic aspects of horror games, this thesis distinguishes itself by placing a primary emphasis on the mechanics and dynamics that conspire to elicit fear in players. By doing so, it seeks to provide an invaluable resource for those aspiring to master the art of horror game design, and ultimately enhance the immersive and spine-tingling experiences of horror game enthusiasts.
Paraules clau: joc
terror
nivell
disseny
por
supervivència
mecànica
dinàmica
tensió
MDA
estructura
Tipus de document: info:eu-repo/semantics/masterThesis
Data de publicació: 15-feb-2024
Llicència de publicació: http://creativecommons.org/licenses/by-nc/3.0/es/  
Apareix a les col·leccions:Bachelor thesis, research projects, etc.

Arxius per aquest ítem:
Arxiu Descripció MidaFormat 
ereyespeFMDP0224report.pdfReport of TFM40,44 MBAdobe PDFThumbnail
Veure/Obrir

ereyespeFMDP0224traile.mp4

Chirality concept trailer40,76 MBMP4Veure/Obrir

ereyespeFMDP0224defense.mp4

Thesis defense, subtitled251,62 MBMP4Veure/Obrir
Comparteix:
Exporta:
Consulta les estadístiques

Aquest ítem està subjecte a una llicència de Creative CommonsLlicència Creative Commons Creative Commons