Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/149794
Title: The use of digital escape rooms for vocabulary acquisition in the EFL classroom
Author: Heredia Martín, María
Tutor: Gesa, Ferran  
Abstract: Vocabulary acquisition in foreign language learning poses distinct challenges, especially for low-stakes situations involving young multilingual learners. Similarly, the integration of digital tools within their educational framework has the potential to redefine the parameters of their learning experience, including significant enhancement in lexicon development acquisition. Among the emerging digital tools, digital escape rooms have garnered attention for their capacity to facilitate learning through challenges and progressive difficulty levels. This paper seeks to explore the transformative impact of Genial.ly, identified as a highly viable tool for constructing digital escape rooms, on digital game-based vocabulary learning. The focal point of this project is the introduction of this innovative approach into a classroom of 17 students of 10th-grade with Spanish as their first language and levels ranging from A1 to B1+, who will actively engage with the specialized vocabulary within the field of arts as outlined in their educational curriculum. The project unfolds over seven sessions, structured into six distinct phases. Students are sequentially exposed to task presentation, vocabulary review, engagement with the digital escape room, and a comprehensive final assessment encompassing both individual student performance and project outcomes. By immersing learners in this novel pedagogical approach, the study aims to illuminate the meaningful impact of integrating a digital tool that combines diverse teaching methods for English vocabulary learning through Genial.ly. It focuses on the synergy of these methods for language development, particularly vocabulary acquisition. This project holds the potential to make significant contributions to research in the field of employing Information and Communication Technology (ICT) tools in English as a foreign language classrooms. Furthermore, it aims to contribute valuable insights to the research on vocabulary learning among young multilingual learners.
Keywords: digital escape room
Genial.ly
language learning
multilingual learners
digital game-based
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 24-Jan-2024
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Trabajos finales de carrera, trabajos de investigación, etc.

Files in This Item:
File Description SizeFormat 
mherediamarFMDP0124report.pdfReport of FMDP1,64 MBAdobe PDFThumbnail
View/Open
Share:
Export:
View statistics

This item is licensed under aCreative Commons License Creative Commons