Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10609/109786
Título : Testing a virtual reality intervention for pain control
Autoría: Loreto Quijada, Desirée
Gutiérrez Maldonado, José
Gutiérrez Martínez, Olga
Nieto Luna, Rubén
Otros: Universitat Oberta de Catalunya. Internet Interdisciplinary Institute (IN3)
Citación : Loreto Quijada, D., Gutiérrez-Maldonado, J., Gutiérrez-Martínez, O. & Nieto Luna, R. (2013). Testing a virtual reality intervention for pain control. European Journal of Pain, 17(9), 1.403-1.410. doi: 10.1002/j.1532-2149.2013.00316.x
Resumen : Background: This study aimed (1) to assess the validity of a virtual reality (VR) intervention designed specifically to gain control over pain, (2) to test whether the association between the virtual environment and pain can be potentiated using a differential conditioning procedure, and (3) to examine the effects of this VR intervention in a cold pressor experiment. Methods: The VR intervention was based on a figure representing pain. This figure could be manipulated until reaching a no-pain state. Participants were 64 undergraduate students, who were asked to evaluate this environment in terms of arousal and valence. A differential conditioning procedure was then applied, in which the pain figure was paired with electric shock and the no-pain figure was presented without shock. Afterwards, participants performed a cold pressor task. Results: In the initial testing, the pain figure was evaluated as more arousing and more unpleasant than the no-pain figure. After the conditioning procedure, these ratings significantly increased; with the pain figure being rated as more anxiety eliciting and a better predictor of shocks than the no-pain figure. During cold pressor, the interaction with the conditioned VR figure led to significant increases in pain threshold and tolerance, as well as a significantly greater underestimation of time, but it did not affect pain intensity. Conclusions: These results provide preliminary support for the use of our VR intervention to gain control over pain.
Palabras clave : Virtual reality
Pain control
DOI: 10.1002/j.1532-2149.2013.00316.x
Tipo de documento: info:eu-repo/semantics/article
Fecha de publicación : 2-ene-2013
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