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dc.contributor.authorHernández-Lara, Ana Beatriz-
dc.contributor.authorSerradell-Lopez, Enric-
dc.contributor.authorFitó-Bertran, Àngels-
dc.contributor.otherUniversitat Rovira i Virgili (URV)-
dc.contributor.otherUniversitat Oberta de Catalunya (UOC)-
dc.date.accessioned2020-04-29T17:27:45Z-
dc.date.available2020-04-29T17:27:45Z-
dc.date.issued2019-07-19-
dc.identifier.citationHernández-Lara, A., Serradell-López, E. & Fitó Bertran, A. (2019). Students' perception of the impact of competences on learning: An analysis with business simulations. Computers in Human Behavior, 101(), 311-319. doi: 10.1016/j.chb.2019.07.023en
dc.identifier.issn0747-5632MIAR
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dc.identifier.urihttp://hdl.handle.net/10609/113626-
dc.description.abstractDigital technology and information and communication technologies (ICTs) have provided new methods for teaching and learning that help students reap valuable benefits; however, they are not exempt from criticism regarding their effectiveness for learning. This study aims to analyse the contribution of one of these e-learning methods -business simulation games- to enhancing students' learning outcomes, and will try to determine which competences are perceived by students to contribute most to improving learning. The study was conducted through the use of questionnaires, which were given to 115 students who were participating in business simulation games within official management courses as part of bachelor's and master's degrees. The findings reveal that generic competences exert a positive influence on learning outcomes. In the case of specific managerial competences, however, the effect was found to be insignificant. The findings also reveal better learning outcomes of younger students participating in business simulation games compared to older students. This study has pedagogical implications for deciding the best way to enhance students' learning outcomes when using business simulation tools.en
dc.format.mimetypeapplication/pdf-
dc.language.isoeng-
dc.publisherComputers in Human Behavior-
dc.relation.ispartofComputers in Human Behavior, 2019, 101-
dc.relation.urihttps://doi.org/10.1016/j.chb.2019.07.023-
dc.rightsCC BY-NC-ND-
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/-
dc.subjecteducational researchen
dc.subjecttechnology-enhanced learningen
dc.subjecte-learningen
dc.subjectbusiness simulation gamesen
dc.subjectcomputer-mediated learningen
dc.subjecthigher educationen
dc.subjectrecerca educativaca
dc.subjectinvestigación educativaes
dc.subjectaprenentatge millorat per la tecnologiaca
dc.subjectaprendizaje mejorado por la tecnologíaes
dc.subjectelearningca
dc.subjectelearninges
dc.subjectjocs de simulació empresarialca
dc.subjectjuegos de simulación empresariales
dc.subjectaprenentatge mitjançant ordinadorca
dc.subjectaprendizaje mediado por ordenadores
dc.subjecteducació superiorca
dc.subjecteducación superiores
dc.subject.lcshComputer simulationen
dc.titleStudents' perception of the impact of competences on learning: An analysis with business simulations-
dc.typeinfo:eu-repo/semantics/article-
dc.subject.lemacSimulació per ordinadorca
dc.subject.lcshesSimulación por ordenadores
dc.rights.accessRightsinfo:eu-repo/semantics/embargoedAccess-
dc.identifier.doi10.1016/j.chb.2019.07.023-
dc.gir.idAR/0000007207-
dc.type.versioninfo:eu-repo/semantics/acceptedVersion-
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