Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/115286
Title: Ninja Adventure | Creación de un juego de plataformas 2D
Author: Tena Torrecilla, Aitor
Director: Arnedo-Moreno, Joan  
Tutor: Tejedor Navarro, Heliodoro  
Abstract: This project is the outcome of the work done during the final semester in the master's degree. The aim of the project is to create a 2D platform videogame set in a world of ninjas that has several distinctive elements of this gaming genre (jumping, challenges, exploration, enemies, trials, collectable items, ¿) Using Unity engine as the main development tool, during the project many different game elements have been implemented altogether in order to build the player, the levels, the enemies, the items and ultimately the videogame itself. The result of the project is a first version of the 2D platform videogame including four levels where you play as a female ninja that has to clear levels in order to unlock more levels and go forward in the videogame. The fourth level implements a boss fight where the player will have to defeat a powerful enemy that has many attacks and behaviors. It will not be an easy challenge. Finally, this videogame represents a classic version in its genre, implementing a main character, a set of different levels and challenges that the player must overcome in order to go forward. An option for this videogame comes in the commercial area as a freemium videogame, where the player gets basic content and extra content like benefits, skins, extra lives, etc. Updates can keep more content coming in as to get the user playing more often.
Keywords: platform gaming
2D
Unity
Document type: info:eu-repo/semantics/masterThesis
Issue Date: Jun-2020
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

Files in This Item:
File Description SizeFormat 
aitornallaTFM0620memoria.pdfMemoria del TFM2,46 MBAdobe PDFThumbnail
View/Open