A small demo to show the knowledge and skills obtained through these two years; focusing in basic mechanics of traditional platform and action 2D games. Exposure of different enemies¿ behaviour and basic asset developing for player character and enemies alike with 2D bone animations.
It works as a demonstration of the knowledge acquired at developing, designing and programming videogames in free game engines (Unity) lacking a programmer background. An entry door to the world of videogame developing industry.