Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10609/118006
Título : Talking about games: gamers' digital communication spaces as the object of study
Autoría: Sanz Martos, Sandra
Martínez-Martínez, Silvia  
Creus, Amalia Susana  
Otros: Universitat Oberta de Catalunya (UOC)
Citación : Sanz-Martos, S., Martínez Martínez, S. & Creus, A. (2018). Talking about games: gamers' digital communication spaces as the object of study. Catalan Journal of Communication & Cultural Studies, 10(2), 231-245. doi: 10.1386/cjcs.10.2.231_1
Resumen : In the digital environment, gaming is one of the activities that has generated the greatest number of fans. What is more, gaming becomes a topic of conversation between gamers/users, who leverage the potential of different communication platforms to research, collaborate, share tips and even boast of their achievements. This article seeks to describe and analyse how these gamers' communication environments work, on the basis of the inherent characteristics of communities of interest, learners and practice. Through examination of the activities on gaming forums for two highly popular massively multiplayer online games -League of Legends and Minecraft- and the exchange of comments between viewers of leading Spanish YouTubers like RevenantL0L and Vegetta777, we analyse users' behaviour, the amount and content of messages and compare the structures and workings of the two environments.
Palabras clave : YouTube
comunicación
comunidad
jugadores
juego
aprendizaje
DOI: 10.1386/cjcs.10.2.231_1
Tipo de documento: info:eu-repo/semantics/article
Versión del documento: info:eu-repo/semantics/acceptedVersion
Fecha de publicación : 1-oct-2018
Licencia de publicación: http://creativecommons.org/licenses/by-nc/3.0/es/  
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