Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/131366
Title: Deeper into the Dungeon
Author: Gifre Rosales, Joaquim
Director: Arnedo-Moreno, Joan  
Tutor: Duch, Jordi  
Abstract: The main objective of this project is to create a roguelike game. This means that an action game is going to be made in which the player must overcome the different challenges of the dungeon rooms that will be generated randomly every time a level is started. For the game development, the main guidelines from the agile methodology Scrum have been followed. First of all, different tasks have been defined and added to a backlog. Sprint's length has been defined to last for a week. Right after it, the different tasks defined for the project have been prioritized and assigned to the sprints. If a task is not finished by the end of the sprint, it is assigned to the next one. All the new requirements and bugs will be added to the backlog to be prioritized and assigned to the appropriate sprints. The final result is a game in which the player can move through randomly generated levels, avoiding traps and defeating enemies in order to find the object that will allow him to advance to the next level. After beating a certain number of levels, the level goal changes, spawning in a room with a boss to be defeated in order to progress. The conclusion obtained is that, despite generating new levels based on a certain number of available components, due to assigning randomly the challenges to each room, the distribution of these challenges is irregular and sometimes unbalanced.
Keywords: video games
dungeon
procedural
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 6-Jun-2021
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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