The purpose of this project is based on understanding and analyzing the process of creating a video game from the creative section focusing on the design of the game from the decisions that have been taken and the development level. A 'roguelike' style game has been developed where the levels are randomly generated and you have to eliminate a special enemy per level to advance in the game. Through the development, it is concluded how important randomness is in this type of games, as well as taking into account the difficulty level of the game to not frustrate the player.