Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/132309
Title: Hiperrealisme en els videojocs
Author: Alarma de Amores, Ricard
Tutor: Báscones Navarro, Pere
Vila, Irma  
Others: Ariño Domínguez, Adolfo
Abstract: This work is based on the research and documentation of hyperrealism in video games. In the course of this work I will talk about several aspects that in my opinion and in my experience as an experienced player, make it up. These aspects make them an immersive and visually attractive experience, which will help to understand the beauty of the art that is embodied in a video game, it is intended to discover and see how they are formed. The objective is to focus these efforts on carrying out a research that will allow us to compile all the information that makes up hyperrealism, from artistic concepts to animation techniques and avant-garde technologies. The current video games are a perfect example to exploit all the artistic potential that compose them, especially video games with a high budget and recognition, as they allow to obtain a better development, more polished and worked.
Keywords: hyperrealism
video games
fotorrealism
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 14-Jun-2021
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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