Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/138311
Title: Gamificación como estrategia para la mejora de la educación inclusiva
Author: Trenzano Flores, Lucía
Tutor: Talavera Pedrol, Núria
Abstract: This Master's thesis, based on a literature review, seeks to highlight the importance of educational inclusion in the current educational context, with special emphasis on the need to encourage the participation of all students in the Primary Education classroom through the use of active methodologies such as gamification mediated by Information and Communication Technologies. For this purpose, the evolution of the inclusion of people with special needs throughout history is introduced, the paradigm shift experienced by the educational system in recent years is presented, the origin of gamification is explained and inclusive gamified experiences are reviewed. Next, the elements that make up gamification are conceptualized and the bases for developing inclusive gamification are established, highlighting the benefits offered by this methodology and possible digital tools for its implementation. Finally, an analysis of the future of gamification is presented based on its opportunities and limitations, and general lines of action to be considered are indicated. In short, the paper provides a conceptual framework of reference on the promotion of inclusive education through gamified educational actions, in order to promote the introduction of this methodology in daily practice in the Primary Education stage.
Keywords: gamification
inclusive education
primary education
professional project (teaching)
Document type: info:eu-repo/semantics/masterThesis
Issue Date: Jan-2022
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Trabajos finales de carrera, trabajos de investigación, etc.

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