Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/145387
Title: Creación procedural básica. Creación de un videojuego de forma procedural y comparativa
Author: Cano Rojas, Enrique
Tutor: Tejedor Navarro, Heliodoro  
Others: Arnedo-Moreno, Joan  
Abstract: In this project, we will proceed to create a video game of a study nature about procedural generation and the effect it has on the generation of worlds. Which will be based on procedural generation as a key point. An isometric camera and stage will be set according to the game's premise to create an original experience. Being an individual project, it has not established itself as an extensive game, nor one of great graphic quality. Therefore, the methodology that has been followed has been a cascading process that began with the creation of characters, as well as the procedural generation of the world followed by the creation of basic enemies. As a last step, a basic HUD and menu will be created. To facilitate the project, the ScriptableObject has been used as a fundamental tool. As a result, a medium-sized modifiable dungeon has been created using a number of basic modifiable parameters. In conclusion, the project establishes that the possibilities of using procedural code considerably improve the variability in which each user experiences, in turn the use of ScriptableObject as a central pillar allows to establish variability. Finally, the project in turn gives way to being extensible in the long term.
Keywords: video games
programming
gaming experiences
Document type: info:eu-repo/semantics/masterThesis
Issue Date: Jun-2022
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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