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Title: Digital play and the Internet as ludic ecosystems. The hierarchy of media for entertainment and emergent literacies
Author: Sánchez Navarro, Jordi  
Aranda Juárez, Daniel
Martínez Martínez, Sílvia
Keywords: videogames
digital gaming
media literacy
ludoliteracy
Issue Date: 2015
Publisher: The International Clearinghouse on Children, Youth and Media at Nordicom
Series/Report no.: Sánchez-Navarro, Jordi; Aranda, Daniel; Martínez-Martínez, Silvia (2015). "Digital play and the Internet as ludic ecosystems. The hierarchy of media for entertainment and emergent literacies". In: Ilana Eleá (ed.). Agents and voices. A panorama of media education in Brazil, Portugal and Spain. Göteborg: The International Clearinghouse on Children, Youth and Media at Nordicom, p. 215-222. ISBN: 978-91-87957-06-2.
Abstract: In the body of research and proposals for action in media education, young people's relationship with television has been the center of attention due to the ubiquity and influence of this medium in everyday life. We believe that such an approach should be reconsidered, as recent research (which has investigated not only the active media consumption by young citizens but also the hierarchy of media they establish in relation to their several interests) has revealed that, although the time they dedicate to watching television is greater than that dedicated to the Internet, the youth regard watching television as a habit "of the past," whereas the personal computer is the device that fits their leisure needs and audiovisual consumption.
Description: Peer-reviewed
Language: English
URI: http://hdl.handle.net/10609/46243
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