Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/46243
Title: Digital play and the Internet as ludic ecosystems. The hierarchy of media for entertainment and emergent literacies
Author: Sánchez-Navarro, Jordi  
Aranda, Daniel  
Martínez-Martínez, Silvia  
Abstract: In the body of research and proposals for action in media education, young people's relationship with television has been the center of attention due to the ubiquity and influence of this medium in everyday life. We believe that such an approach should be reconsidered, as recent research (which has investigated not only the active media consumption by young citizens but also the hierarchy of media they establish in relation to their several interests) has revealed that, although the time they dedicate to watching television is greater than that dedicated to the Internet, the youth regard watching television as a habit "of the past," whereas the personal computer is the device that fits their leisure needs and audiovisual consumption.
Keywords: videogames
digital gaming
media literacy
ludoliteracy
Document type: info:eu-repo/semantics/bookPart
Issue Date: 2015
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Capítols o parts de llibres

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