Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/58885
Title: Aprender lógica combinacional jugando
Author: Díez Rioja, Jesús Carlos
Tutor: Serra, Montse  
Baneres, David  
Others: Universitat Oberta de Catalunya
Abstract: The phenomenon of gamification has become recently a methodological trend with a relevant presence in the classroom. In this article, the state of art of gamification in educational contexts, using Information and Communication Technologies (ICT), is reviewed and a number of experiences are described as well, selected according to their innovative traits. Also some cases are analysed which harness gamification as a means to teach logic gates and digital circuits.
Keywords: gamification
ICT
key skills qualification
educational innovation
autonomous learning
mobile devices
video games
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 18-Jan-2017
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Treballs finals de carrera, treballs de recerca, etc.

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