Please use this identifier to cite or link to this item:
http://hdl.handle.net/10609/58885
Title: | Aprender lógica combinacional jugando |
Author: | Díez Rioja, Jesús Carlos |
Tutor: | Serra, Montse Baneres, David |
Others: | Universitat Oberta de Catalunya |
Abstract: | The phenomenon of gamification has become recently a methodological trend with a relevant presence in the classroom. In this article, the state of art of gamification in educational contexts, using Information and Communication Technologies (ICT), is reviewed and a number of experiences are described as well, selected according to their innovative traits. Also some cases are analysed which harness gamification as a means to teach logic gates and digital circuits. |
Keywords: | gamification ICT key skills qualification educational innovation autonomous learning mobile devices video games |
Document type: | info:eu-repo/semantics/masterThesis |
Issue Date: | 18-Jan-2017 |
Publication license: | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
Appears in Collections: | Treballs finals de carrera, treballs de recerca, etc. |
Files in This Item:
File | Description | Size | Format | |
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jdiezriTFM0117memoria.pdf | Memoria del TFM | 1,6 MB | Adobe PDF | View/Open |
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