Please use this identifier to cite or link to this item:
http://hdl.handle.net/10609/78268
Title: | Games and simulation in higher education |
Author: | Juan Pérez, Ángel Alejandro Loch, Birgit Daradoumis Haralabus, Atanasi ![]() Ventura, Sebastian |
Others: | Universitat Oberta de Catalunya. Internet Interdisciplinary Institute (IN3) La Trobe University University of the Aegean Universidad de Córdoba |
Keywords: | gamification higher education games simulation |
Issue Date: | 9-Oct-2017 |
Publisher: | International Journal of Educational Technology in Higher Education |
Citation: | Juan, A.A., Loch, B., Daradoumis, T. & Ventura, S. (2017). Games and simulation in higher education. International Journal of Educational Technology in Higher Education, 14(1), -. doi: 10.1186/s41239-017-0075-9 |
Also see: | https://doi.org/10.1186/s41239-017-0075-9 |
Abstract: | The evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any knowledge area. In particular, they will have a significant impact on how the learning process is performed in the so called Science, Technology, Engineering, and Mathematics (STEM) education. This thematic series brings together several articles related to the use of serious games and simulations in higher education. |
Language: | English |
URI: | http://hdl.handle.net/10609/78268 |
ISSN: | 2365-9440MIAR |
Appears in Collections: | Articles Articles |


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