Please use this identifier to cite or link to this item:
Title: Games and simulation in higher education
Author: Juan Pérez, Ángel Alejandro
Loch, Birgit
Daradoumis Haralabus, Atanasi  
Ventura, Sebastian
Others: Universitat Oberta de Catalunya. Internet Interdisciplinary Institute (IN3)
La Trobe University
University of the Aegean
Universidad de Córdoba
Keywords: gamification
higher education
games simulation
Issue Date: 9-Oct-2017
Publisher: International Journal of Educational Technology in Higher Education
Citation: Juan, A.A., Loch, B., Daradoumis, T. & Ventura, S. (2017). Games and simulation in higher education. International Journal of Educational Technology in Higher Education, 14(1), -. doi: 10.1186/s41239-017-0075-9
Also see:
Abstract: The evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any knowledge area. In particular, they will have a significant impact on how the learning process is performed in the so called Science, Technology, Engineering, and Mathematics (STEM) education. This thematic series brings together several articles related to the use of serious games and simulations in higher education.
Language: English
ISSN: 2365-9440MIAR
Appears in Collections:Articles

Files in This Item:
File Description SizeFormat 
2017_Juan_et_al-Int_Journal_of_Educational_Technology_in_Higher_Education.pdf419.44 kBAdobe PDFView/Open

This item is licensed under a Creative Commons License Creative Commons