education educational reinforcement mathematics mobile applications self-taugh
Issue Date:
11-Jun-2018
Publisher:
Universitat Oberta de Catalunya
Abstract:
This project consists of the gamification of interactive mathematics cards previously created, in order to design an application that allows students between first and third grade
to reinforce this subject in a playful way and without them noticing that they are doing mathematics. The main idea is to design a game and a level model from these file cards that can provide the same knowledge as interactive exercises.
To do this, the difficulties of children in this area have been analysed, and an analysis of the main users and their educational shortcomings has been performed.