Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/81927
Title: Implementació d'una intel·ligència artificial amb diferents personalitats per generar contrincants a un joc de tauler (Dragon Slayer)
Author: Castells Amat, Ramon
Tutor: Isern, David  
Others: Universitat Oberta de Catalunya
Ventura, Carles  
Abstract: The objective of the project is to create a series of personalities (based on efficient artificial intelligence) but which, at the same time, also have human characteristics (more or less security, ability to calculate, to assume a certain risk, better in short or long term planning, etc.) to provide realism, as well as intelligence, to the rivals to be able to play alone against the different rivals of the game. This artificial integration with different personalities will be implemented in a board game called Dragon Slayer due to its characteristics: the mechanics are easily understood, contains a certain level of chance and the combination of mechanics gives some complexity to the the time to play it. In the implementation of the different opponents, a study of the most outstanding personality characteristics will be carried out to generate each of them and that they behave according to their own way of being faced with a problem of these characteristics.
Keywords: artificial intelligence
board games
Dragon Slayer
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 23-Apr-2018
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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