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dc.contributor.authorSayago, Sergio-
dc.contributor.authorRosales, Andrea-
dc.contributor.authorRighi, Valeria-
dc.contributor.authorFerreira, Susan M.-
dc.contributor.authorColeman, Graeme W.-
dc.contributor.authorBlat, Josep-
dc.contributor.otherUniversitat de Lleida-
dc.contributor.otherUniversitat Pompeu Fabra-
dc.contributor.otherUniversity of Dundee-
dc.contributor.otherUniversitat Oberta de Catalunya (UOC)-
dc.date.accessioned2019-04-04T16:56:48Z-
dc.date.available2019-04-04T16:56:48Z-
dc.date.issued2015-07-30-
dc.identifier.citationSayago, S., Rosales, A., Righi, V., Ferreira, S.M., Coleman, G.W. & Blat, J. (2015). On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people. Games and Culture, 11(1-2). doi: 10.1177/1555412015597108en
dc.identifier.issn1555-4120MIAR
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dc.identifier.issn1555-4139MIAR
-
dc.identifier.other2-s2.0-84951917503-
dc.identifier.urihttp://hdl.handle.net/10609/92925-
dc.description.abstractWhile older people tend to be regarded as actual, or potential, players of digital games within literature on game studies, human-computer interaction, and gerontechnology, they are also often considered nonavid users of digital technologies. This contradiction prompted us to conduct a literature review, which revealed (a) insufficient involvement of older people within the design of games targeted toward this group and (b) insufficient understanding of their everyday digital gameplay. In this article, we present the conceptualization, design, and evaluation of digital games that active older people found to be sufficiently appealing, playable, and meaningful. A 6-month ethnography of the play experiences of 170 older people helped us to conceptualize these games, which were codesigned through playful everyday activities. To facilitate the development of these games, we designed and evaluated an online game creation platform, which enabled 99 older people with different cultural backgrounds to create, play, and contribute to games.en
dc.language.isoeng-
dc.publisherGames and Culture-
dc.relation.ispartofGames and Culture, 2016, 10(4)-
dc.relation.urihttps://journals.sagepub.com/doi/10.1177/1555412015597108-
dc.rightsCC BY-NC-ND-
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/-
dc.subjectolder peopleen
dc.subjectdigital gamesen
dc.subjectethnographyen
dc.subjectparticipatory action researchen
dc.subjectevaluationen
dc.subjectpersonas mayoreses
dc.subjectjuegos digitaleses
dc.subjectetnografíaes
dc.subjectinvestigación acción participativaes
dc.subjectevaluaciónes
dc.subjectgent granca
dc.subjectjocs digitalsca
dc.subjectetnografiaca
dc.subjectinvestigació acció participativaca
dc.subjectavaluacióca
dc.subject.lcshElectronic gamesen
dc.titleOn the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people-
dc.typeinfo:eu-repo/semantics/article-
dc.subject.lemacJocs electrònicsca
dc.subject.lcshesJuegos electrónicoses
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess-
dc.identifier.doi10.1177/1555412015597108-
dc.gir.idAR/0000003752-
dc.type.versioninfo:eu-repo/semantics/submittedVersion-
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