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Title: There's time
Author: Àvila Salvadó, Aram
Director: Cánovas Izquierdo, Javier Luis  
Tutor: Arroyo Garriguez, Ester
Keywords: video games
indie game
Issue Date: 9-Jun-2019
Publisher: Universitat Oberta de Catalunya (UOC)
Abstract: This paper has its main focus in investigating and developing, if deemed possible, a videogame that exploits the idea of 'Perfect information', a concept by which in a game of any sort, all parties involved have all the information related to the current state of the game. The final objective will be coding a videogame such as the one described. The developed videogame consists of a camera that will be directly controlled by the player in a 4 dimensional environment whose 3 spatial dimensions will be width, height and time of a 3 dimensional world. In that world, a creature constrained in 2 spatial dimensions will be indirectly controlled by the player. The videogame will be divided in multiple levels of increasing difficulty that will progressively include new interactive elements and concepts for both the player and the creature. The software will be developed in C++, using OpenGL and the libraries GLEW, GLUT and GLM mainly. The end product will be an executable file and additional files such as levels and textures. The end result has not been the expected product but the initial concept has studied in depth.
Language: Catalan
Appears in Collections:Bachelor thesis, research projects, etc.

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