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rag
graphic 2d engine
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Base class used to dispatch events. More...
#include <EventDispatcher.h>
Public Member Functions | |
void | addEventListener (std::string type, EventListener *listener) |
void | dispatchEvent (Event &event) |
bool | hasEventListener (std::string type) |
void | removeEventListener (std::string type, EventListener *listener) |
Base class used to dispatch events.