rag
graphic 2d engine
Public Attributes | List of all members
rag::Program Struct Reference

Represents a Shader Program. More...

#include <Renderer.h>

Public Attributes

std::string vsh
 Path to the vertex shader.
 
std::string fsh
 Path to the fragment shader.
 
GLuint handle
 Internal GL handle.
 
bool usesVertexArray
 
bool usesColorArray
 
bool usesTexCoordArray
 

Detailed Description

Represents a Shader Program.


The documentation for this struct was generated from the following file: