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rag
graphic 2d engine
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This is the complete list of members for rag::Image, including all inherited members.
acquire() | rag::Resource | inline |
BackgroundLoaded enum value (defined in rag::Resource) | rag::Resource | |
bytes (defined in rag::Image) | rag::Image | |
clearCompressedFolders() | rag::Image | static |
Enqueued enum value (defined in rag::Resource) | rag::Resource | |
height (defined in rag::Image) | rag::Image | |
Image(const std::string &path="", int textureWrapMode=GL_CLAMP_TO_EDGE, bool deleteImageData=true, bool downloaded=false) | rag::Image | |
ImageLoaderJPG (defined in rag::Image) | rag::Image | friend |
loadImage(const std::string &path="", int textureWrapMode=GL_CLAMP_TO_EDGE, bool deleteImageData=true, bool downloaded=false) | rag::Image | static |
loadInBackground() override | rag::Image | virtual |
LoadingInBackground enum value (defined in rag::Resource) | rag::Resource | |
loadSync() override | rag::Image | virtual |
memorySize | rag::Resource | |
name (defined in rag::Image) | rag::Image | |
pixelFormat (defined in rag::Image) | rag::Image | |
Ready enum value (defined in rag::Resource) | rag::Resource | |
release() | rag::Resource | inline |
reload() | rag::Image | |
Resource() (defined in rag::Resource) | rag::Resource | inline |
resourceName | rag::Resource | |
s_memorySize (defined in rag::Image) | rag::Image | static |
setCompressedFolder(std::string folder) | rag::Image | static |
State enum name | rag::Resource | |
state | rag::Resource | |
width (defined in rag::Image) | rag::Image | |
~Image() | rag::Image | virtual |
~Resource() (defined in rag::Resource) | rag::Resource | inlinevirtual |