rag
graphic 2d engine
Renderer Member List

This is the complete list of members for Renderer, including all inherited members.

bindBuffer(int target, int buffer) (defined in Renderer)Renderer
bindColorArray(void *array, int channels=4, int stride=0) (defined in Renderer)Renderer
bindMaterial(rag::Material *material) (defined in Renderer)Renderer
bindTexture(int textureName) (defined in Renderer)Renderer
bindTextureArray(void *array, int size=2, int stride=0) (defined in Renderer)Renderer
bindVertexArray(void *array, int size=2, int stride=0) (defined in Renderer)Renderer
checkError() (defined in Renderer)Renderer
clearShaders() (defined in Renderer)Renderer
createVertexBuffer(GLuint &vboID) (defined in Renderer)Renderer
deleteVertexBuffer(GLuint &vboID) (defined in Renderer)Renderer
getCurrentProgramHandle() (defined in Renderer)Renderer
getInstance() (defined in Renderer)Rendererstatic
getOrthoProjection() (defined in Renderer)Renderer
getRenderTarget() (defined in Renderer)Rendererinline
init() (defined in Renderer)Renderer
loadProgram(const char *vsh, const char *fsh) (defined in Renderer)Renderer
precompileShader(const std::string &path) (defined in Renderer)Renderer
setBlendFunc(GLenum source, GLenum dest) (defined in Renderer)Renderer
setClearColor(Color color) (defined in Renderer)Renderer