rag
graphic 2d engine
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 Nevents
 CEventBase class for event system
 CEventDispatcherBase class used to dispatch events
 CEventListenerInterface that allows to listen events
 CKeyboardEventEvent to handle KeyBoard actions
 CTextEventDispatched by InputText when user writes one character
 CTouchEventEvent for handle input from screen
 Nrag
 NfsFile system namespace
 CpathMimics boost fs::path class with some limited functionality
 CBitmapProvides the ability to show images
 CBMPFontFont system based on bitmap fonts
 CChronoHelper class to count time elapsed from a moment in time
 CColorRepresents RGBA color
 CColor4BColor representation using 4 bytes
 CDisplayObjectCore object used to display things in screen
 CDropShadowFilterShadow effect for TextField instances
 CEaseCollection of code-generated curves useful to create procedural tween animations
 CFileFile multiplatform abstraction to read contents of a file
 CImageImage object
 CImageLoaderInterface to load images
 CImageLoaderJPGLoader for .jpg format
 CImageLoaderPNGLoader for .png format
 CImageLoaderPVRLoader for .pvr compressed format
 CInputManagerSimple Input Manager
 CITextFontInterface for text fonts
 CKeyboardMultiplatform keyboard abstraction
 CKeyboardManagerSingleton class that dispatches Keyboard events
 CMaterialRepresents a render material that would affect how objects will be rendered
 CMovieClipAllows to use imported animations created by Flash CS tool
 CFrameInternal of MovieClip, represents a single frame
 CProgramRepresents a Shader Program
 CRectangleRepresents a Rectangle
 CRendererContains methods to render objects
 CRenderTargetObject where DisplayObject instances with render capability are suposed to render
 CResourceAbstract class the represent a game Resource, typically something costly to loaded
 CResourceMgrHandles Resource management, including loading and unloading Resource instances
 CScreenContains information about the current device
 CShaderRepresents a GL Shader
 CTextEditCreates a native window to edit a text
 CTextFieldHigh level abstraction to render texts in display list
 CTextInputHelper object to add input to a TextField
 CTimerProvides time-related functionality
 CTTFFontImplementation of ITextFint based on TrueType or OpenType Fonts
 CTUniformVar
 CVertexVertex representation
 CXFLBinaryParser
 CXFLParserParser of XFL documents generated by the 3rd party editor tool FlashCS
 Nspine
 CSkeletonDrawableDisplay 2D Skeletal Animations made with the 3rd party tool Spine