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rag
graphic 2d engine
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Creates a native window to edit a text. More...
#include <TextEdit.h>
Public Member Functions | |
TextEdit (rag::DisplayObject *parent, const std::string &text) | |
void | close (bool cancel=false) |
const std::string & | getValue () |
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void | addChild (DisplayObject *child) |
Adds a DisplayObject child. | |
void | addChildAt (DisplayObject *child, int index) |
Adds a DisplayObject child in a specific order. | |
void | removeChild (DisplayObject *child) |
Removes a child DisplayObject. More... | |
void | deleteChild (DisplayObject *child) |
Deletes a specific child from the DisplayList. More... | |
DisplayObject * | getChildByName (const std::string &name) |
Returns a child by name. | |
DisplayObject * | getChildAt (int index) |
Returns a child by index. | |
int | getChildIndex (DisplayObject *child) const |
Returns a child's index. | |
bool | contains (const DisplayObject *child) const |
Returns true if the child DisplayObject exists as a child. | |
int | getNumChilds () |
Returns the number of childs. | |
void | swapChildren (DisplayObject *child1, DisplayObject *child2) |
Swaps two childs indexes. | |
virtual void | logicUpdate () |
This function is called every frame. | |
virtual void | logicTraversal () |
Recursively calls logicUpdate in all child objects. More... | |
virtual void | render () |
Renders the DisplayObject in the screen. | |
virtual void | renderTraversal (const Color &color) |
Recursively calls render in all childs objects. | |
virtual void | prerender () |
Temporal transition to new automatic batch render. | |
void | setX (float x) |
Sets x position. | |
float | getX () |
Returns x position. | |
void | setY (float y) |
Sets y position. | |
float | getY () |
Returns y position. | |
void | setPosition (float x, float y) |
Sets x and y position. | |
void | setPosition (glm::vec2 p) |
Sets object position. | |
glm::vec2 | getPosition () const |
Returns object position. | |
void | setScale (float scale) |
Sets object scale. | |
void | setScaleX (float scaleX) |
Sets object x scale. | |
float | getScaleX () const |
Returns object x scale. | |
void | setScaleY (float scaleY) |
Sets object y scale. | |
float | getScaleY () const |
Returns object y scale. | |
void | setAngle (float angle) |
Sets object orientation angle. | |
float | getAngle () const |
Returns object orientation angle. | |
void | setSkewX (float skewX) |
Sets object x skew. | |
float | getSkewX () const |
Returns object x skew. | |
void | setSkewY (float skewY) |
Sets object y skew. | |
float | getSkewY () const |
Returns object y skew. | |
void | setWidth (float width) |
Sets object width. | |
float | getWidth () |
Returns object width. | |
void | setHeight (float height) |
Sets object width. | |
float | getHeight () |
Returns object width. | |
virtual bool | hitTestPoint (int x, int y) |
Returns true if the point lies inside the object boundary box. | |
glm::vec2 | localToGlobal (const glm::vec2 &point) |
Converts local coordinates to global coordinates. | |
glm::vec2 | globalToLocal (const glm::vec2 &point) |
Convert global coordinates to local coordinates. | |
void | setClipRectangle (const Rectangle &rect) |
This allow to render just a part of the bitmap. | |
Rectangle | getBounds (DisplayObject *targetCoordinateSpace=NULL) |
Returns the boundary box of the object. | |
void | onNativeEvent (events::TouchEvent &event) |
Notifies the object about an input event. More... | |
void | setText (rag::DisplayObject *displayObject, const std::string &text) |
Helper function to set a text. | |
void | setText (rag::DisplayObject *displayObject, int value) |
Helper function to set a text number. | |
void | destroy () |
self-destroy the object and all its childs. More... | |
void | updateMatrix () |
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void | addEventListener (std::string type, EventListener *listener) |
void | dispatchEvent (Event &event) |
bool | hasEventListener (std::string type) |
void | removeEventListener (std::string type, EventListener *listener) |
Static Public Member Functions | |
static TextEdit * | getInstance () |
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static void | deletePendentObjects () |
Deletes from memory all the nodes currently on the toDelete list. More... | |
static void | showLivingObjects () |
Logs information about the current number of living DisplayObject. | |
Additional Inherited Members | |
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std::string | name |
DisplayObject * | parent |
std::vector< DisplayObject * > | childs |
List of childs. | |
Color | color |
Color of the object. | |
Material | material |
Material of the object. | |
Material * | renderMaterial |
The render material modified by the display list hierarchy. | |
glm::mat4 | matrix |
The object matrix. | |
bool | visible |
Determines object visibility. | |
bool | autoScaleOnTouch |
When true, the bounds scale when is touched. More... | |
bool | captureInput |
When true, input events are captured and propagation stops. | |
bool | checkHitPoint |
When captureInput, checkHitPoint makes capture input only when hitTest is true. Defaults to false. | |
std::string | soundName |
std::string | script |
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virtual void | updateBounds (rag::DisplayObject *targetCoordinateSpace) |
Updates the bounding box of the object according to childs bounds. More... | |
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float | scaleX |
float | scaleY |
float | x |
float | y |
float | width |
float | height |
float | angle |
float | skewX |
float | skewY |
Rectangle | bounds |
int | numChilds |
bool | dirty |
Color | colorTransform |
Rectangle | clipRect |
Creates a native window to edit a text.