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rag
graphic 2d engine
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This is the complete list of members for rag::Material, including all inherited members.
BLEND_ADD enum value (defined in rag::Material) | rag::Material | |
BLEND_NORMAL enum value (defined in rag::Material) | rag::Material | |
BLEND_PRE_ADD enum value (defined in rag::Material) | rag::Material | |
blendMode | rag::Material | |
EBlendMode enum name (defined in rag::Material) | rag::Material | |
fsh | rag::Material | |
getUniforms() const | rag::Material | inline |
Material(const std::string &vsh, const std::string &fsh) | rag::Material | |
priority | rag::Material | |
Renderer (defined in rag::Material) | rag::Material | friend |
setUniform(const std::string &name, float value) | rag::Material | |
setUniform(const std::string &name, const glm::vec2 &value) | rag::Material | |
setUniform(const std::string &name, const glm::vec3 &value) | rag::Material | |
setUniform(const std::string &name, const glm::vec4 &value) | rag::Material | |
setUniform(const std::string &name, const glm::mat3 &value) | rag::Material | |
setUniform(const std::string &name, const glm::mat4 &value) | rag::Material | |
stopsPropagation | rag::Material | |
textureId | rag::Material | |
vsh | rag::Material | |
~Material() | rag::Material | inlinevirtual |