rag
graphic 2d engine
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 Crag::ChronoHelper class to count time elapsed from a moment in time
 Crag::ColorRepresents RGBA color
 Crag::Color4BColor representation using 4 bytes
 Crag::DropShadowFilterShadow effect for TextField instances
 Crag::EaseCollection of code-generated curves useful to create procedural tween animations
 Cevents::EventBase class for event system
 Cevents::KeyboardEventEvent to handle KeyBoard actions
 Cevents::TextEventDispatched by InputText when user writes one character
 Cevents::TouchEventEvent for handle input from screen
 Cevents::EventDispatcherBase class used to dispatch events
 Crag::DisplayObjectCore object used to display things in screen
 Crag::BitmapProvides the ability to show images
 Crag::KeyboardMultiplatform keyboard abstraction
 Crag::MovieClipAllows to use imported animations created by Flash CS tool
 Crag::TextEditCreates a native window to edit a text
 Crag::TextFieldHigh level abstraction to render texts in display list
 Crag::TextInputHelper object to add input to a TextField
 Cspine::SkeletonDrawableDisplay 2D Skeletal Animations made with the 3rd party tool Spine
 Crag::KeyboardManagerSingleton class that dispatches Keyboard events
 Cevents::EventListenerInterface that allows to listen events
 Crag::KeyboardMultiplatform keyboard abstraction
 Crag::TextInputHelper object to add input to a TextField
 Crag::FileFile multiplatform abstraction to read contents of a file
 Crag::MovieClip::FrameInternal of MovieClip, represents a single frame
 Crag::ImageLoaderInterface to load images
 Crag::ImageLoaderJPGLoader for .jpg format
 Crag::ImageLoaderPNGLoader for .png format
 Crag::ImageLoaderPVRLoader for .pvr compressed format
 Crag::InputManagerSimple Input Manager
 Crag::ITextFontInterface for text fonts
 Crag::BMPFontFont system based on bitmap fonts
 Crag::TTFFontImplementation of ITextFint based on TrueType or OpenType Fonts
 Crag::MaterialRepresents a render material that would affect how objects will be rendered
 Crag::fs::pathMimics boost fs::path class with some limited functionality
 Crag::ProgramRepresents a Shader Program
 Crag::RectangleRepresents a Rectangle
 Crag::RendererContains methods to render objects
 Crag::RenderTargetObject where DisplayObject instances with render capability are suposed to render
 Crag::ResourceAbstract class the represent a game Resource, typically something costly to loaded
 Crag::ImageImage object
 Crag::ResourceMgrHandles Resource management, including loading and unloading Resource instances
 Crag::ScreenContains information about the current device
 Crag::ShaderRepresents a GL Shader
 Crag::TimerProvides time-related functionality
 Crag::TUniformVar
 Crag::VertexVertex representation
 Crag::XFLBinaryParser
 Crag::XFLParserParser of XFL documents generated by the 3rd party editor tool FlashCS