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rag
graphic 2d engine
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Crag::Chrono | Helper class to count time elapsed from a moment in time |
Crag::Color | Represents RGBA color |
Crag::Color4B | Color representation using 4 bytes |
Crag::DropShadowFilter | Shadow effect for TextField instances |
Crag::Ease | Collection of code-generated curves useful to create procedural tween animations |
▼Cevents::Event | Base class for event system |
Cevents::KeyboardEvent | Event to handle KeyBoard actions |
Cevents::TextEvent | Dispatched by InputText when user writes one character |
Cevents::TouchEvent | Event for handle input from screen |
▼Cevents::EventDispatcher | Base class used to dispatch events |
▼Crag::DisplayObject | Core object used to display things in screen |
Crag::Bitmap | Provides the ability to show images |
Crag::Keyboard | Multiplatform keyboard abstraction |
Crag::MovieClip | Allows to use imported animations created by Flash CS tool |
Crag::TextEdit | Creates a native window to edit a text |
Crag::TextField | High level abstraction to render texts in display list |
Crag::TextInput | Helper object to add input to a TextField |
Cspine::SkeletonDrawable | Display 2D Skeletal Animations made with the 3rd party tool Spine |
Crag::KeyboardManager | Singleton class that dispatches Keyboard events |
▼Cevents::EventListener | Interface that allows to listen events |
Crag::Keyboard | Multiplatform keyboard abstraction |
Crag::TextInput | Helper object to add input to a TextField |
Crag::File | File multiplatform abstraction to read contents of a file |
Crag::MovieClip::Frame | Internal of MovieClip, represents a single frame |
▼Crag::ImageLoader | Interface to load images |
Crag::ImageLoaderJPG | Loader for .jpg format |
Crag::ImageLoaderPNG | Loader for .png format |
Crag::ImageLoaderPVR | Loader for .pvr compressed format |
Crag::InputManager | Simple Input Manager |
▼Crag::ITextFont | Interface for text fonts |
Crag::BMPFont | Font system based on bitmap fonts |
Crag::TTFFont | Implementation of ITextFint based on TrueType or OpenType Fonts |
Crag::Material | Represents a render material that would affect how objects will be rendered |
Crag::fs::path | Mimics boost fs::path class with some limited functionality |
Crag::Program | Represents a Shader Program |
Crag::Rectangle | Represents a Rectangle |
Crag::Renderer | Contains methods to render objects |
Crag::RenderTarget | Object where DisplayObject instances with render capability are suposed to render |
▼Crag::Resource | Abstract class the represent a game Resource, typically something costly to loaded |
Crag::Image | Image object |
Crag::ResourceMgr | Handles Resource management, including loading and unloading Resource instances |
Crag::Screen | Contains information about the current device |
Crag::Shader | Represents a GL Shader |
Crag::Timer | Provides time-related functionality |
Crag::TUniformVar | |
Crag::Vertex | Vertex representation |
Crag::XFLBinaryParser | |
Crag::XFLParser | Parser of XFL documents generated by the 3rd party editor tool FlashCS |