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static float | random () |
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static float | random (float min, float max) |
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static void | resetRandom (unsigned int _seed=0) |
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static float | random (bool fromSequence, const char *log=NULL) |
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static float | random (float min, float max, bool fromSequence) |
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static glm::vec2 | random2 (float minRadius, float maxRadius, bool fromSequence=false) |
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static const float | PI = 3.1415926535897932384626433832f |
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The documentation for this class was generated from the following files: