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rag
graphic 2d engine
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This is the complete list of members for rag::Renderer, including all inherited members.
ATTRIB_BONES_INDICES enum value (defined in rag::Renderer) | rag::Renderer | |
ATTRIB_BONES_WEIGHTS enum value (defined in rag::Renderer) | rag::Renderer | |
ATTRIB_COLOR enum value (defined in rag::Renderer) | rag::Renderer | |
ATTRIB_NORMAL enum value (defined in rag::Renderer) | rag::Renderer | |
ATTRIB_TANGENT enum value (defined in rag::Renderer) | rag::Renderer | |
ATTRIB_TEXTURECOORD enum value (defined in rag::Renderer) | rag::Renderer | |
ATTRIB_VERTEX enum value (defined in rag::Renderer) | rag::Renderer | |
bindBuffer(int target, int buffer) (defined in rag::Renderer) | rag::Renderer | |
bindColorArray(void *array, int channels=4, int stride=0) | rag::Renderer | |
bindMaterial(rag::Material *material) | rag::Renderer | |
bindTexture(int textureName) | rag::Renderer | |
bindTextureArray(void *array, int size=2, int stride=0) | rag::Renderer | |
bindVertexArray(void *array, int size=2, int stride=0) | rag::Renderer | |
checkError() | rag::Renderer | |
clearShaders() | rag::Renderer | |
createVertexBuffer(GLuint &vboID) (defined in rag::Renderer) | rag::Renderer | |
deleteVertexBuffer(GLuint &vboID) (defined in rag::Renderer) | rag::Renderer | |
EMaterialAttributes enum name (defined in rag::Renderer) | rag::Renderer | |
getCurrentProgramHandle() | rag::Renderer | |
getInstance() (defined in rag::Renderer) | rag::Renderer | static |
getOrthoProjection() | rag::Renderer | |
getRenderTarget() | rag::Renderer | inline |
init() (defined in rag::Renderer) | rag::Renderer | |
loadProgram(const char *vsh, const char *fsh) | rag::Renderer | |
NUM_ATTRIBUTES enum value (defined in rag::Renderer) | rag::Renderer | |
precompileShader(const std::string &path) | rag::Renderer | |
setBlendFunc(GLenum source, GLenum dest) | rag::Renderer | |
setClearColor(Color color) | rag::Renderer |