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rag
graphic 2d engine
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▼Nevents | |
CEvent | Base class for event system |
CEventDispatcher | Base class used to dispatch events |
CEventListener | Interface that allows to listen events |
CKeyboardEvent | Event to handle KeyBoard actions |
CTextEvent | Dispatched by InputText when user writes one character |
CTouchEvent | Event for handle input from screen |
▼Nrag | |
▼Nfs | File system namespace |
Cpath | Mimics boost fs::path class with some limited functionality |
CBitmap | Provides the ability to show images |
CBMPFont | Font system based on bitmap fonts |
CChrono | Helper class to count time elapsed from a moment in time |
CColor | Represents RGBA color |
CColor4B | Color representation using 4 bytes |
CDisplayObject | Core object used to display things in screen |
CDropShadowFilter | Shadow effect for TextField instances |
CEase | Collection of code-generated curves useful to create procedural tween animations |
CFile | File multiplatform abstraction to read contents of a file |
CImage | Image object |
CImageLoader | Interface to load images |
CImageLoaderJPG | Loader for .jpg format |
CImageLoaderPNG | Loader for .png format |
CImageLoaderPVR | Loader for .pvr compressed format |
CInputManager | Simple Input Manager |
CITextFont | Interface for text fonts |
CKeyboard | Multiplatform keyboard abstraction |
CKeyboardManager | Singleton class that dispatches Keyboard events |
CMaterial | Represents a render material that would affect how objects will be rendered |
▼CMovieClip | Allows to use imported animations created by Flash CS tool |
CFrame | Internal of MovieClip, represents a single frame |
CProgram | Represents a Shader Program |
CRectangle | Represents a Rectangle |
CRenderer | Contains methods to render objects |
CRenderTarget | Object where DisplayObject instances with render capability are suposed to render |
CResource | Abstract class the represent a game Resource, typically something costly to loaded |
CResourceMgr | Handles Resource management, including loading and unloading Resource instances |
CScreen | Contains information about the current device |
CShader | Represents a GL Shader |
CTextEdit | Creates a native window to edit a text |
CTextField | High level abstraction to render texts in display list |
CTextInput | Helper object to add input to a TextField |
CTimer | Provides time-related functionality |
CTTFFont | Implementation of ITextFint based on TrueType or OpenType Fonts |
CTUniformVar | |
CVertex | Vertex representation |
CXFLBinaryParser | |
CXFLParser | Parser of XFL documents generated by the 3rd party editor tool FlashCS |
▼Nspine | |
CSkeletonDrawable | Display 2D Skeletal Animations made with the 3rd party tool Spine |