![]() |
rag
graphic 2d engine
|
This is the complete list of members for Renderer, including all inherited members.
bindBuffer(int target, int buffer) (defined in Renderer) | Renderer | |
bindColorArray(void *array, int channels=4, int stride=0) (defined in Renderer) | Renderer | |
bindMaterial(rag::Material *material) (defined in Renderer) | Renderer | |
bindTexture(int textureName) (defined in Renderer) | Renderer | |
bindTextureArray(void *array, int size=2, int stride=0) (defined in Renderer) | Renderer | |
bindVertexArray(void *array, int size=2, int stride=0) (defined in Renderer) | Renderer | |
checkError() (defined in Renderer) | Renderer | |
clearShaders() (defined in Renderer) | Renderer | |
createVertexBuffer(GLuint &vboID) (defined in Renderer) | Renderer | |
deleteVertexBuffer(GLuint &vboID) (defined in Renderer) | Renderer | |
getCurrentProgramHandle() (defined in Renderer) | Renderer | |
getInstance() (defined in Renderer) | Renderer | static |
getOrthoProjection() (defined in Renderer) | Renderer | |
getRenderTarget() (defined in Renderer) | Renderer | inline |
init() (defined in Renderer) | Renderer | |
loadProgram(const char *vsh, const char *fsh) (defined in Renderer) | Renderer | |
precompileShader(const std::string &path) (defined in Renderer) | Renderer | |
setBlendFunc(GLenum source, GLenum dest) (defined in Renderer) | Renderer | |
setClearColor(Color color) (defined in Renderer) | Renderer |