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rag
graphic 2d engine
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Simple Input Manager. More...
#include <InputManager.h>
Public Member Functions | |
void | processInputEvent (events::TouchEvent &e) |
Introduces an input event in the system. | |
void | lock () |
Prevents input to be processed. | |
void | unlock () |
After lock(), returns to normal operation. | |
bool | isLocked () |
Returns true if input is currently locked. More... | |
void | traverse (rag::DisplayObject *root) |
Traverses Display List recursively. | |
Static Public Member Functions | |
static InputManager & | getInstance () |
Returns the shared instance of the InputManager. | |
Simple Input Manager.
bool rag::InputManager::isLocked | ( | ) |