1 #ifndef Rag_XFLParser_h
2 #define Rag_XFLParser_h
4 #include <rag/DisplayObject.h>
5 #include <rag/MovieClip.h>
6 #include <libxml/xmlmemory.h>
7 #include <libxml/parser.h>
28 void parseRoot(xmlNode * root);
29 void parseLayers(xmlNode* layers);
30 void parseFrames(xmlNode * frames);
31 void parseElements(xmlNode * elements);
32 void parseScript(xmlNode * script);
33 void parseSymbol(xmlNode * node);
34 void parseBitmap(xmlNode * bitmap);
35 void parseText(xmlNode* node);
40 int getAsInt(xmlNode* node,
const char* property,
int defaultValue = 0);
41 float getAsFloat(xmlNode* node,
const char* property,
float defaultValue = .0f);
42 std::string getAsString(xmlNode* node,
const char* property, std::string defaultValue =
"");
44 std::vector<xmlNode*> instanceLayers;
46 std::string rootFolder;
49 std::vector<rag::MovieClip::Frame> frames;
53 void appendToBinary(
float f);
54 void appendToBinary(
int i);
55 void appendToBinary(
char c);
56 void appendToBinary(
const char* str);
61 struct DropShadowFilterData
XFLParser()
Creates the parser object.
Definition: XFLParser.cpp:434
Core object used to display things in screen.
Definition: DisplayObject.h:23
Represents RGBA color.
Definition: Color.h:11
Parser of XFL documents generated by the 3rd party editor tool FlashCS.
Definition: XFLParser.h:15
rag::DisplayObject * load(const std::string &rootFolder, const std::string &symbol)
Load a Flash CS symbol.
Definition: XFLParser.cpp:442