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rag
graphic 2d engine
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Base class for event system. More...
Classes | |
class | Event |
class | EventDispatcher |
EventDispatcher Base class used to dispatch events. More... | |
class | EventListener |
Interface that allows to listen events. More... | |
class | KeyboardEvent |
Event to handle KeyBoard actions. More... | |
class | TextEvent |
Dispatched by InputText when user writes one character. More... | |
class | TouchEvent |
Event for handle input from screen. More... | |
Base class for event system.
When an event is triggered, it is processed this way: The display list is travelled from leafs to stage (AKA root). The propagation stops when the root is reached or when a node with the property 'captureInput' set to true is traversed.