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rag
graphic 2d engine
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Represents a Shader Program. More...
#include <Renderer.h>
Public Attributes | |
std::string | vsh |
Path to the vertex shader. | |
std::string | fsh |
Path to the fragment shader. | |
GLuint | handle |
Internal GL handle. | |
bool | usesVertexArray |
bool | usesColorArray |
bool | usesTexCoordArray |