# localForage

**Offline storage, improved.**

```js
// Set a value with localStorage:
localStorage.setItem('key', JSON.stringify('value'));
doSomethingElse();

// The same code with localForage:
localforage.setItem('key', 'value').then(doSomethingElse);

// localForage also support callbacks:
localforage.setItem('key', 'value', doSomethingElse);
```

localForage is a JavaScript library that improves the offline experience of your web app by using an asynchronous data store with a simple, `localStorage`-like API. It allows developers to [store many types of data](#data-api-setitem) instead of just strings.

localForage includes a localStorage-backed fallback store for browsers with no IndexedDB or WebSQL support. Asynchronous storage is available in the current versions of all major browsers: Chrome, Firefox, IE, and Safari (including Safari Mobile).

**localForage offers a callback API as well as support for the [ES6 Promises API][]**, so you can use whichever you prefer.

[Download localforage.min.js][download]

[download]: https://raw.githubusercontent.com/mozilla/localForage/master/dist/localforage.min.js
[ES6 Promises API]: https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Promise

# Installation

```bash
# Install via npm:
npm install localforage

# Or with bower:
bower install localforage
```

```html
<script src="localforage.js"></script>
<script>console.log('localforage is: ', localforage);</script>
```

To use localForage, [download the latest release](https://github.com/mozilla/localForage/releases) or install with [npm](https://www.npmjs.org/) (`npm install localforage`) or [bower](http://bower.io/) (`bower install localforage`).

Then simply include the JS file and start using localForage: `<script src="localforage.js"></script>`. You don't need to run any init method or wait for any `onready` events.

# Data API

These APIs deal with getting and setting data in the offline store.

## getItem

```js
localforage.getItem('somekey').then(function(value) {
    // This code runs once the value has been loaded
    // from the offline store.
    console.log(value);
}).catch(function(err) {
    // This code runs if there were any errors
    console.log(err);
});

// Callback version:
localforage.getItem('somekey', function(err, value) {
    // Run this code once the value has been
    // loaded from the offline store.
    console.log(value);
});
```

`getItem(key, successCallback)`

Gets an item from the storage library and supplies the result to a callback. If the key does not exist, `getItem()` will return `null`.

<aside class="notice">
  Even if `undefined` is saved, `null` will be returned by `getItem()`. This is due to a [limitation in localStorage](https://github.com/mozilla/localForage/pull/42), and for compatibility reasons localForage cannot store the value `undefined`.
</aside>

## setItem

```js
localforage.setItem('somekey', 'some value').then(function (value) {
    // Do other things once the value has been saved.
    console.log(value);
}).catch(function(err) {
    // This code runs if there were any errors
    console.log(err);
});

// Unlike localStorage, you can store non-strings.
localforage.setItem('my array', [1, 2, 'three']).then(function(value) {
    // This will output `1`.
    console.log(value[0]);
}).catch(function(err) {
    // This code runs if there were any errors
    console.log(err);
});

// You can even store binary data from an AJAX request.
req = new XMLHttpRequest();
req.open('GET', '/photo.jpg', true);
req.responseType = 'arraybuffer';

req.addEventListener('readystatechange', function() {
    if (req.readyState === 4) { // readyState DONE
        localforage.setItem('photo', req.response).then(function(image) {
            // This will be a valid blob URI for an <img> tag.
            var blob = new Blob([image]);
            var imageURI = window.URL.createObjectURL(blob);
        }).catch(function(err) {
          // This code runs if there were any errors
          console.log(err);
        });
    }
});
```

`setItem(key, value, successCallback)`

Saves data to an offline store. You can store the following types of JavaScript objects:

* **`Array`**
* **`ArrayBuffer`**
* **`Blob`**
* **`Float32Array`**
* **`Float64Array`**
* **`Int8Array`**
* **`Int16Array`**
* **`Int32Array`**
* **`Number`**
* **`Object`**
* **`Uint8Array`**
* **`Uint8ClampedArray`**
* **`Uint16Array`**
* **`Uint32Array`**
* **`String`**

<aside class="notice">
  When using localStorage and WebSQL backends, binary data will be serialized before being saved (and retrieved). This serialization will incur a size increase when binary data is saved.
</aside>

<a href="http://jsfiddle.net/ryfo1jk4/">Live demo</a>

## removeItem

```js
localforage.removeItem('somekey').then(function() {
    // Run this code once the key has been removed.
    console.log('Key is cleared!');
}).catch(function(err) {
    // This code runs if there were any errors
    console.log(err);
});
```

`removeItem(key, successCallback)`

Removes the value of a key from the offline store.

<a href="http://jsfiddle.net/y1Ly0hk1/1/">Live demo</a>

## clear

```js
localforage.clear().then(function() {
    // Run this code once the database has been entirely deleted.
    console.log('Database is now empty.');
}).catch(function(err) {
    // This code runs if there were any errors
    console.log(err);
});
```

`clear(successCallback)`

Removes every key from the database, returning it to a blank slate.

<aside class="warning">
  `localforage.clear()` will remove **every item in the offline store**. Use this method with caution.
</aside>

## length

```js
localforage.length().then(function(numberOfKeys) {
    // Outputs the length of the database.
    console.log(numberOfKeys);
}).catch(function(err) {
    // This code runs if there were any errors
    console.log(err);
});
```

`length(successCallback)`

Gets the number of keys in the offline store (i.e. its "length").

## key

```js
localforage.key(2).then(function(keyName) {
    // Name of the key.
    console.log(keyName);
}).catch(function(err) {
    // This code runs if there were any errors
    console.log(err);
});
```

`key(keyIndex, successCallback)`

Get the name of a key based on its ID.

<aside class="notice">
  This method is inherited from the localStorage API, but is acknowledged to be kinda weird.
</aside>

## keys

```js
localforage.keys().then(function(keys) {
    // An array of all the key names.
    console.log(keys);
}).catch(function(err) {
    // This code runs if there were any errors
    console.log(err);
});
```

`keys(successCallback)`

Get the list of all keys in the datastore.

## iterate

```js
// The same code, but using ES6 Promises.
localforage.iterate(function(value, key, iterationNumber) {
    // Resulting key/value pair -- this callback
    // will be executed for every item in the
    // database.
    console.log([key, value]);
}).then(function() {
    console.log('Iteration has completed');
}).catch(function(err) {
    // This code runs if there were any errors
    console.log(err);
});

// Exit the iteration early:
localforage.iterate(function(value, key, iterationNumber) {
    if (iterationNumber < 3) {
        console.log([key, value]);
    } else {
        return [key, value];
    }
}).then(function(result) {
    console.log('Iteration has completed, last iterated pair:');
    console.log(result);
}).catch(function(err) {
    // This code runs if there were any errors
    console.log(err);
});
```

`iterate(iteratorCallback, successCallback)`

Iterate over all value/key pairs in datastore.

`iteratorCallback` is called once for each pair, with the following arguments:

1. value
2. key
3. iterationNumber - one-based number

<aside class="notice">
  <code>iterate</code> supports early exit by returning non `undefined` value inside `iteratorCallback` callback. Resulting value will be passed to `successCallback` as the result of iteration.

  This means if you're using CoffeeScript, you'll need to manually `return` nothing to keep iterating through each key/value pair.
</aside>

# Settings API

These methods allow driver selection and database configuration. These methods should generally be called before the first _data_ API call to localForage (i.e. before you call `getItem()` or `length()`, etc.)

## setDriver

```js
// Force localStorage to be the backend driver.
localforage.setDriver(localforage.LOCALSTORAGE);

// Supply a list of drivers, in order of preference.
localforage.setDriver([localforage.WEBSQL, localforage.INDEXEDDB]);
```

`setDriver(driverName)`<br>
`setDriver([driverName, nextDriverName])`

Force usage of a particular driver or drivers, if available.

By default, localForage selects backend drivers for the datastore in this order:

1. IndexedDB
2. WebSQL
3. localStorage

If you would like to force usage of a particular driver you can use `setDriver()` with one or more of the following arguments:

* `localforage.INDEXEDDB`
* `localforage.WEBSQL`
* `localforage.LOCALSTORAGE`

<aside class="notice">
  If the backend you're trying to load isn't available on the user's browser, localForage will continue to use whatever backend driver it was previously using. This means that if you try to force a Gecko browser to use WebSQL, it will fail and continue using IndexedDB.
</aside>

## config

```js
// This will rename the database from "localforage"
// to "Hipster PDA App".
localforage.config({
    name: 'Hipster PDA App'
});

// This will force localStorage as the storage
// driver even if another is available. You can
// use this instead of `setDriver()`.
localforage.config({
    driver: localforage.LOCALSTORAGE,
    name: 'I-heart-localStorage'
});

// This will use a different driver order.
localforage.config({
    driver: [localforage.WEBSQL,
             localforage.INDEXEDDB,
             localforage.LOCALSTORAGE],
    name: 'WebSQL-Rox'
});
```

`config(options)`

Set and persist localForage options. This must be called *before* any other calls to localForage are made, but can be called after localForage is loaded. If you set any config values with this method they will persist after driver changes, so you can call `config()` then `setDriver()`. The following config values can be set:

<dl>
  <dt>driver</dt>
  <dd>
    The preferred driver(s) to use. Same format as what is passed to <a href="#settings-api-setdriver"><code>setDriver</code></a>, above.<br>
    Default: <code>[localforage.INDEXEDDB, localforage.WEBSQL, localforage.LOCALSTORAGE]</code>
  </dd>
  <dt>name</dt>
  <dd>
    The name of the database. May appear during storage limit prompts. Useful to use the name of your app here. In localStorage, this is used as a key prefix for all keys stored in localStorage.<br>
    Default: <code>'localforage'</code>
  </dd>
  <dt>size</dt>
  <dd>
    The size of the database in bytes. Used only in WebSQL for now.<br>
    Default: <code>4980736</code>
  </dd>
  <dt>storeName</dt>
  <dd>
    The name of the datastore. In IndexedDB this is the <code>dataStore</code>, in WebSQL this is the name of the key/value table in the database. <strong>Must be alphanumeric, with underscores.</strong> Any non-alphanumeric characters will be converted to underscores.<br>
    Default: <code>'keyvaluepairs'</code>
  </dd>
  <dt>version</dt>
  <dd>
    The version of your database. May be used for upgrades in the future; currently unused.<br>
    Default: <code>1.0</code>
  </dd>
  <dt>description</dt>
  <dd>
    A description of the database, essentially for developer usage.<br>
    Default: <code>''</code>
  </dd>
</dl>

<aside class="notice">
  Unlike most of the localForage API, the <code>config</code> method is synchronous.
</aside>

# Custom Driver API

You can write your own, custom driver for localForage since **version 1.1**.

## defineDriver

```js
// Implement the driver here.
var myCustomDriver = {
    _driver: 'customDriverUniqueName',
    _initStorage: function(options) {
        // Custom implementation here...
    },
    clear: function(callback) {
        // Custom implementation here...
    },
    getItem: function(key, callback) {
        // Custom implementation here...
    },
    key: function(n, callback) {
        // Custom implementation here...
    },
    keys: function(callback) {
        // Custom implementation here...
    },
    length: function(callback) {
        // Custom implementation here...
    },
    removeItem: function(key, callback) {
        // Custom implementation here...
    },
    setItem: function(key, value, callback) {
        // Custom implementation here...
    }
}

// Add the driver to localForage.
localforage.defineDriver(myCustomDriver);
```

You'll want to make sure you accept a `callback` argument and that you pass the same arguments to callbacks as the default drivers do. You'll also want to resolve or reject promises. Check any of the [default drivers][] for an idea of how to implement your own, custom driver.

The custom implementation may contain a `_support` property that is either boolean (`true`/`false`) or returns a `Promise` that resolves to a boolean value. If `_support` is omitted, then `true` is the default value. You can use this to make sure the browser in use supports your custom driver.

<aside class="notice">
  These drivers are available to every instance of localForage on the page, regardless of which instance you use to add the implementation.
</aside>

[default drivers]: https://github.com/mozilla/localForage/tree/master/src/drivers

## driver

```js
localforage.driver();
// "asyncStorage"
```

`driver()`

Returns the name of the driver being used, or `null` if none can be used.

## supports

```js
localforage.supports(localforage.INDEXEDDB);
// true
```

`supports(driverName)`

Returns (boolean) whether `driverName` is supported by the browser.

See <a href="#settings-api-setdriver"><code>setDriver</code></a> for default driver names.

# Multiple Instances

You can create multiple instances of localForage that point to different stores. All the configuration options used by [config](#config) are supported.

## createInstance

```js
var store = localforage.createInstance({
  name: "nameHere"
});

var otherStore = localforage.createInstance({
  name: "otherName"
});

// Setting the key on one of these doesn't affect the other.
store.setItem("key", "value");
otherStore.setItem("key", "value2");
```

Creates a new instance of localForage and returns it. Each object contains its own database and doesn't affect other instances of localForage.
