Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/118566
Title: Maintenance of sustained attention. Dopamine and adrenaline regulation through video games
Author: Perich Pallaruelo, Marta
Tutor: Valero-Cabré, Antoni  
Abstract: Sustained attention -or vigilance- is defined as the ability to remain alert to a particular stimulus over a prolonged period of time. However, this century is causing a decrease on our ability to execute sustained attention. Some professions are strongly vulnerable to this situation, since a decrement on their attention could cause a big impact on thousands of lives: for instance, professions such as air traffic controllers, surgeons or pilots. In our project, therefore, we aim to estimate the levels of dopamine and adrenaline -two neurotransmitters involved in this process- which are released when sustained attention is taking place. Moreover, we also aim to unravel how long these two substances are able to last at optimal levels, before sustained attention decreases. When having measured these parameters, we will test some video games in these high-risk professionals, in order to understand which of all of the video games gives them the parameters needed to enact sustained attention. Once having selected the correct video game and knowing the amount of time dopamine and adrenaline can last at optimal levels, we will implement an intervention with the professionals mentioned above. The intervention will consist on letting them play with these video games in the frequency which has been calculated that sustained attention can last. When vigilance decrement is occurring, playing these video games will rise their levels of dopamine and adrenaline again, up to the point where sustained attention is activated again.
Keywords: sustained attention
video games
videojuegos
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 1-Jul-2020
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
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