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Title: Gamification approach in language learning
Author: Llabrés Estelrich, Antònia
Tutor: Gorba Masip, Celia
Keywords: gamification
language learning
students’ motivation
Issue Date: Jun-2022
Publisher: Universitat Oberta de Catalunya (UOC)
Abstract: Gamification is an educational approach in which the teacher takes a teaching context and adds game elements such as avatars, missions, points and rewards to it so that students feel they are into a real game. People play games for hours only for the fun of playing, and gamification uses that intrinsic motivation to teach content or modify behaviours. Therefore it is a powerful approach since it helps students engage with the subject matter and modify undesirable conduct. This paper summarises the benefits of gamification in education and presents a gamification proposal for a group of fifth-graders in primary school. The aim of the project is for students to discover features from other countries, work on their English language skills, feel more motivated toward learning new subject content and lower competitiveness among them. The gamification proposal presented is about five explorers from another planet who come to Earth to discover different human cultures. It is a four-session project in which students complete missions to achieve a quest. The evaluation of the proposal is through students’ self-assessment to evaluate their written and oral contributions and teacher’s self-assessment to evaluate the effectiveness of the gamification project.
Language: English
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