Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/148333
Title: El Legado Olvidado
Other Titles: The Forgotten Legacy
Author: Hernández Hernández, Enrique
Tutor: Duch, Jordi  
Others: Arnedo-Moreno, Joan  
Abstract: Level of a game in which the character will move with the keyboard or a joystick, and the camera with the mouse or another joystick. At the same time, there will be an inventory that will keep the objects that you pick up in the scene. These collected objects can be used with others interactive or characters to unlock new areas, dialogues or objects that were previously hidden. All of this will lead to solve proposed challenges that allow the story and adventure to progress. Mixed with the graphic adventure, the goal is to introduce stealth areas in which we must overcome the enemies that are watching or even kill them silently. Some references of the game can be Broken Sword 3 and 4, The Da Vinci Code or A Plague Tale, in which intellectual challenges are proposed to the player, mixed with challenges or puzzles, at the same time that there are certain areas of stealth and more dynamic. The purpose of the thesis is to use the Unity tool and the C# language to create a fully playable level with all the mechanics of movement, dialogue, inventory and object collection, and puzzles, as if it was an adventure game. In addition to including a stealth area like the one mentioned above that must be traversed without being seen and finish off an enemy quietly.
Keywords: videojuego
aventura gráfica
SCRUM
Unity
C#
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 16-Jun-2023
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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