Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/151026
Title: Aventura numérica
Author: Vinuesa Carrasco, Cristina
Tutor: Arnedo-Moreno, Joan  
Villacampa Alcubierre, Pedro
Others: García Romero, Guillermo
Abstract: This work is about the creation of a video game for children between 8 and 12 years old, where they will perform mathematical operations from numerical pieces that they will have to find in mazes placed along the main map. For the realization of the work, we have used characters and animations obtained from Mixamo and scripts based on YouTube tutorials. The research techniques used have been three: first, the search for information, followed by the adaptation of those tutorials and resources appropriate to the objectives of the project; and finally, the creation of the video game using Unity. The main objective is to create a central map where the playable character can move freely to search and enter the various mazes scattered around the map. These mazes will be used to find numerical pieces that must be used to complete mathematical operations of different educational levels. The result has been a dynamic game of incremental difficulty, which allows to improve mathematical skills in a playful way.
Keywords: videojuego educativo
educación matemática
aprendizaje interactivo
educación STEM
educación digital
entretenimiento educativo
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 16-Jun-2024
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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