Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/151291
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dc.contributor.authorArias S., E. Augusto-
dc.date.accessioned2024-09-26T10:20:24Z-
dc.date.available2024-09-26T10:20:24Z-
dc.date.issued2024-06-16-
dc.identifier.urihttp://hdl.handle.net/10609/151291-
dc.description.abstractThe emerging issue of global loneliness affects individuals who may feel alone even in company, potentially leading to behavioral disorders and diminished quality of life. This project introduces a chatbot with a mini-game designed to simulate human interactions and provide comfort to those experiencing loneliness. The goal is not to replace human companionship, but to offer a 'virtual companion' that combines chat capabilities with virtual entertainment, starting with an example of Tic Tac Toe and with potential to change it to other games in the future. The primary focus is asynchronous interaction, allowing conversations to become monologues if users engage in other tasks like the mini-game. Users can switch between three Large Language Models (LLMs) available. A voice reader was added to enhance accessibility. The methodology involved a approach of design, development, and iterative testing to assess effectiveness in providing comfort and easing the mind. Findings suggest the system can be a useful tool for these purposes.en
dc.format.mimetypeapplication/pdfca
dc.language.isospaca
dc.publisherUniversitat Oberta de Catalunya (UOC)ca
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/-
dc.subjectLLM, AI, lonelinessen
dc.subjectLLM, IA, soledades
dc.titleChat'n'Game – El chatbot con juegoca
dc.typeinfo:eu-repo/semantics/bachelorThesisca
dc.contributor.directorSanchez Castaño, Friman-
dc.contributor.tutorMoyà Alcover, Gabriel-
Appears in Collections:Bachelor thesis, research projects, etc.

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