Please use this identifier to cite or link to this item:
http://hdl.handle.net/10609/56184
Title: | Challenge Accepted : Aplicación móvil para activar la capacidad creativa |
Author: | Ocaña Tallón, Jorge Juan |
Director: | Casacuberta Bagó, Judit |
Tutor: | Giménez, Ferran |
Others: | Universitat Oberta de Catalunya |
Abstract: | This project talks about creativity and how to activate creativity skills which all people have, but making it in a funny and easy way creating a challenge for the users. At the same time, this challenges will be a boost and a call to use this app, which is the final aim of the project. Competences related with graphic design, sculpture, writing, painting, photography, recycling, architecture will be trained through weekly challenges proposed but the app to users. Moreover, a system of gamification has been added, which will incentive the users to resolve weekly challenges and it will give a funnier, competitive and social undertone. |
Keywords: | creativity UX DCU methodology mobiles interface challenges games |
Document type: | info:eu-repo/semantics/bachelorThesis |
Issue Date: | 6-Jul-2016 |
Publication license: | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Challenge Accepted - TFG-HD.mp4 | Presentación en vídeo | 77,96 MB | MP4 | View/Open |
jocanatTFG0616memoria.pdf | Memoria del TFG | 12,01 MB | Adobe PDF | View/Open |
jocanatTFG0616presentación.pdf | Presentación escrito-visual | 1,31 MB | Adobe PDF | View/Open |
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