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http://hdl.handle.net/10609/85385
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DC Field | Value | Language |
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dc.contributor.author | Aranda Juárez, Daniel | - |
dc.contributor.author | Sánchez Navarro, Jordi | - |
dc.contributor.author | Martínez Cerdá, Juan Francisco | - |
dc.contributor.author | Meneses, Julio | - |
dc.contributor.other | Universitat Oberta de Catalunya. Estudis de Ciències de la Informació i de la Comunicació | - |
dc.contributor.other | Universitat Oberta de Catalunya. Estudis de Psicologia i Ciències de l'Educació | - |
dc.date.accessioned | 2018-10-24T10:08:44Z | - |
dc.date.available | 2018-10-24T10:08:44Z | - |
dc.date.issued | 2018-04-10 | - |
dc.identifier.citation | Aranda Juarez, D., Sánchez-Navarro, J., Martínez-Cerdá, J.F. & Meneses, J. (2018). The impact of digital practices on the perception of risks and benefits of digital gaming. Catalan Journal of Communication & Cultural Studies, 10(2), 247-264. doi: 10.1386/cjcs.10.2.247_1 | - |
dc.identifier.issn | 1757-1901MIAR | - |
dc.identifier.uri | http://hdl.handle.net/10609/85385 | - |
dc.description.abstract | This study introduces a new multivariate framework around a set of digital practices such as entertainment-oriented uses, information-oriented uses, socialconnection uses and e-commerce uses, and shows that these digital practices are, in fact, important predictors of the positive and negative perceptions of digital gaming. We developed two multiple regression models on a representative sample of the Spanish population. After controlling for socio-demographic factors (age, gender and level of education), our models reveal that gaming-related perceptions of benefits and risks are associated with people's concrete personal experiences with digital games and, interestingly, to the greater or lesser development of their digital practices. We show that the perceptions of benefits with regard to video games are related to more developed digital practices. Conversely, the perceptions of risk are higher in the case of individuals who lack exposure and experiences regarding digital practices. | en |
dc.language.iso | eng | en |
dc.publisher | Catalan Journal of Communication & Cultural Studies | en |
dc.relation.ispartof | Catalan Journal of Communication & Cultural Studies, 2018, 10(2) | - |
dc.relation.uri | https://doi.org/10.1386/cjcs.10.2.247_1 | - |
dc.rights | CC BY-NC-ND | - |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0 | - |
dc.subject | digital games | en |
dc.subject | game culture | en |
dc.subject | media effects | en |
dc.subject | media perceptions | en |
dc.subject | digital practices | en |
dc.subject | video games | en |
dc.subject | juegos digitales | es |
dc.subject | jocs digitals | ca |
dc.subject | cultura del juego | es |
dc.subject | cultura del joc | ca |
dc.subject | efectos de los medios de comunicación | es |
dc.subject | efectes dels mitjans de comunicació | ca |
dc.subject | percepción de los medios de comunicación | es |
dc.subject | percepció dels mitjans de comunicació | ca |
dc.subject | prácticas digitales | es |
dc.subject | pràctiques digitals | ca |
dc.subject | videojuegos | es |
dc.subject | videojocs | ca |
dc.subject.lcsh | Mass media -- Influence | en |
dc.title | The impact of digital practices on the perception of risks and benefits of digital gaming | - |
dc.type | info:eu-repo/semantics/article | - |
dc.type | info:eu-repo/semantics/acceptedVersion | - |
dc.subject.lemac | Mitjans de comunicació de massa -- Influència | ca |
dc.subject.lcshes | Medios de comunicación de masas -- Influencia | es |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | - |
dc.identifier.doi | 10.1386/cjcs.10.2.247_1 | - |
dc.gir.id | AR/0000006585 | - |
dc.relation.projectID | info:eu-repo/grantAgreement/CSO2014-57302-P | - |
Appears in Collections: | Articles Articles cientÍfics |
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06_CJCS_10.2_Aranda_247-264.pdf | Post-print | 805,29 kB | Adobe PDF | ![]() View/Open |
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