Empreu aquest identificador per citar o enllaçar aquest ítem: http://hdl.handle.net/10609/85385
Registre complet de metadades
Camp DCValorLlengua/Idioma
dc.contributor.authorAranda, Daniel-
dc.contributor.authorSánchez-Navarro, Jordi-
dc.contributor.authorMartínez Cerdá, Juan Francisco-
dc.contributor.authorMeneses, Julio-
dc.contributor.otherUniversitat Oberta de Catalunya. Estudis de Ciències de la Informació i de la Comunicació-
dc.contributor.otherUniversitat Oberta de Catalunya. Estudis de Psicologia i Ciències de l'Educació-
dc.date.accessioned2018-10-24T10:08:44Z-
dc.date.available2018-10-24T10:08:44Z-
dc.date.issued2018-04-10-
dc.identifier.citationAranda Juarez, D., Sánchez-Navarro, J., Martínez-Cerdá, J.F. & Meneses, J. (2018). The impact of digital practices on the perception of risks and benefits of digital gaming. Catalan Journal of Communication & Cultural Studies, 10(2), 247-264. doi: 10.1386/cjcs.10.2.247_1-
dc.identifier.issn1757-1901MIAR
-
dc.identifier.urihttp://hdl.handle.net/10609/85385-
dc.description.abstractThis study introduces a new multivariate framework around a set of digital practices such as entertainment-oriented uses, information-oriented uses, socialconnection uses and e-commerce uses, and shows that these digital practices are, in fact, important predictors of the positive and negative perceptions of digital gaming. We developed two multiple regression models on a representative sample of the Spanish population. After controlling for socio-demographic factors (age, gender and level of education), our models reveal that gaming-related perceptions of benefits and risks are associated with people's concrete personal experiences with digital games and, interestingly, to the greater or lesser development of their digital practices. We show that the perceptions of benefits with regard to video games are related to more developed digital practices. Conversely, the perceptions of risk are higher in the case of individuals who lack exposure and experiences regarding digital practices.en
dc.language.isoengen
dc.publisherCatalan Journal of Communication & Cultural Studiesen
dc.relation.ispartofCatalan Journal of Communication & Cultural Studies, 2018, 10(2)-
dc.relation.urihttps://doi.org/10.1386/cjcs.10.2.247_1-
dc.rightsCC BY-NC-ND-
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0-
dc.subjectdigital gamesen
dc.subjectgame cultureen
dc.subjectmedia effectsen
dc.subjectmedia perceptionsen
dc.subjectdigital practicesen
dc.subjectvideo gamesen
dc.subjectjuegos digitaleses
dc.subjectjocs digitalsca
dc.subjectcultura del juegoes
dc.subjectcultura del jocca
dc.subjectefectos de los medios de comunicaciónes
dc.subjectefectes dels mitjans de comunicacióca
dc.subjectpercepción de los medios de comunicaciónes
dc.subjectpercepció dels mitjans de comunicacióca
dc.subjectprácticas digitaleses
dc.subjectpràctiques digitalsca
dc.subjectvideojuegoses
dc.subjectvideojocsca
dc.subject.lcshMass media -- Influenceen
dc.titleThe impact of digital practices on the perception of risks and benefits of digital gaming-
dc.typeinfo:eu-repo/semantics/article-
dc.subject.lemacMitjans de comunicació de massa -- Influènciaca
dc.subject.lcshesMedios de comunicación de masas -- Influenciaes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess-
dc.identifier.doi10.1386/cjcs.10.2.247_1-
dc.gir.idAR/0000006585-
dc.relation.projectIDinfo:eu-repo/grantAgreement/CSO2014-57302-P-
dc.type.versioninfo:eu-repo/semantics/acceptedVersion-
Apareix a les col·leccions:Articles
Articles cientÍfics

Arxius per aquest ítem:
Arxiu Descripció MidaFormat 
06_CJCS_10.2_Aranda_247-264.pdfPost-print805,29 kBAdobe PDFThumbnail
Veure/Obrir
Comparteix:
Exporta:
Consulta les estadístiques

Aquest ítem està subjecte a una llicència de Creative CommonsLlicència Creative Commons Creative Commons