Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/125946
Title: Space Engineer
Author: Ahumada Falcó, Luis José de
Tutor: Pérez Vidal, Rafel
Others: Arnedo-Moreno, Joan  
Abstract: This report describes the development process of the Space Engineer experience, covering all phases: pre-production, production and post-production. It has been created under the Unity Engine video game engine and with the Oculus Quest target platform, which works under the Android operating system. Space Engineer, an Escape Room VR that puts us in the role of Ellie, an engineer who has been awakened from her hyper sleep by a series of critical failures in the ship. Ellie must fix all the damage to the ship before it's too late and collapses. During the experience, we will be accompanied by SAI (Integrated Help System), which will help us solve the different missions if we get stuck, working as a hint system. The project tries to put the player in check, having to complete a total of 8 missions and interact with more than 50 objects on the stage, making him have to navigate in an unknown three-dimensional space, learning to use the objects and interpreting the information he receives to perform missions. All this, under the pressure of a percentage of integrity of the ship that does not stop decreasing as time passes. On a technical level, the most remarkable thing about the project is the mission manager, the loading system for the different areas of the stage and its own culling system.
Keywords: Unity
Oculus
VR
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: Jan-2021
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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