Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/126026
Title: Gobla Arcade
Author: Gonzalez Fernandez, Laura
Director: Arnedo-Moreno, Joan  
Tutor: Duch, Jordi  
Abstract: My main goal in this proyect was to fully develop a video game, starting from an existing basic idea, creating everything necessary to have a prototype to work on, and that could end in the creation of a complete video game. . I have decided to go deeper into everything related to the design of the game, the level system, gameplay, types of levels or history than the functional prototype of the game. My goal was to bring arcade games to the new generations and for the nostalgic, but giving them a twist that would make them fit into the current way in which this type of video game is perceived. Undoubtedly, this has been an excellent opportunity, through a real project, to see all the technical difficulties, design flaws, and gameplay balance, as well as to analyze through its resolution which were the best decisions and learn from mistakes generated in the process.
Keywords: Unity
arcade
platformer
Document type: info:eu-repo/semantics/masterThesis
Issue Date: Jan-2021
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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