Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/148207
Title: Underfox
Author: Campo-Cossío Reche, Jan
Tutor: Marcos Ballester, Gustavo
Others: Arnedo-Moreno, Joan  
Abstract: My project is focused on the creation of a videogame, titled “Underfox”, of the 2D platform genre. This, aside from including the typical elements and mechanics of a platform game, will have a system, in some specific levels, that will generate the scenario procedurally. Which will use the theory of graphs as its base to achieve it. The objective that I intend to reach through this is to know and document all the stages of the making of a video game. Specifically, the steps followed from its "Conception" to its "Launch"; all the roles involved in the process; the difficulties and problems we have encountered, and all the experience gained compared to the initial one. I will use a "Game engine" as the main tool for its development. Due the fact that, these software frameworks facilitate game development by incorporating libraries, objects, and direct access to all their documentation. Also, another important reason, which will be explained later, is that the intention is to export the final product to different platforms. And many of the current "Game engines" allow this export to be done easily. The ultimate goal of the entire project will be to get a polished and playable version of the work. As the maximum time for its creation is one semester, I will try to establish feasible objectives according to the delivery date. Thus, as certain aspects of the game have yet to be finalized, and I do not have an unlimited period of realization, I have used the agile software development methodology.
Keywords: platformer 2D
Graph Theory
videogames
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 11-Jul-2023
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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