Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/148212
Title: Droid Fighters
Author: Molina Parellada, Pablo
Tutor: Tejedor Navarro, Heliodoro  
Others: Arnedo-Moreno, Joan  
Abstract: The purpose of this work is to develop a video game for computer and console. For this, all the necessary steps will be exposed to create it and be able to publish it in a distribution portal. Fighting games often have the same control scheme. Obviating the spectacularity of the attacks and focusing on the controls, we find the same control scheme. There are few exceptions that include some kind of mini game to be able to use the most advanced and powerful attacks. Droid Fighters enters this point, offering a real-time control system that allows you to customize precisely your attacks. The player will be rewarded based on how precise they are in their movements making the player feel powerful. The game will be made in Unity, elements available in the different web services will be used to make the prototype. That will allow this work to become a finished and published video game. The testing process for different player profiles is an essential part of this project. Adjusting the controls with feedback from testers will make the game balanced in difficulty for the target audience.
Keywords: video games
fight game
control system
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 18-Jun-2023
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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