Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/149625
Title: Dreambound: Odyssey of Illusions
Author: Gómez Romo, Marco Antonio
Tutor: Contreras-Espinosa, Ruth Sofia  
Others: Arnedo-Moreno, Joan  
Abstract: This project focuses on the creation of a video game that encompasses various phases, from initial conception, planning and design, to analysis, implementation and demonstration. Additionally, guidelines will be defined for potential expansions of the video game in the future. Regarding the main concept, it focuses on the development of a 2D computer game with a Top-Down perspective, aimed at an audience between 6 and 10 years old. Given that, in this age range, parents often play a crucial role in introducing video games, the puzzle-adventure genre has been chosen. In this game, the player will face challenges like Light Out, which focuses on reasoning, Simon, which stimulates memory and attention, and Sokoban, which promotes strategic planning. Additionally, the player will have to solve series and logical questions that help stimulate the player's analytical thinking. To conclude the conceptualization of this idea, the game will be developed using the Unity game engine. This component will play a pivotal role in the learning process of the project, providing skills to make the most out of its diverse functionalities. This will encompass everything from implementing the character's physics and handling collisions of various elements, to the logic of the puzzles and the interaction of the protagonist with them.
Keywords: puzzle video game
2D
Unity
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 14-Jan-2024
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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