Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/149733
Title: Darkest Valley
Author: López Portolés, David
Tutor: Girones Dezsenyi, Marc
Others: Servitja Feu, Joel
Abstract: This is a final degree project (TFG) of the UOC Multimedia Degree. The aim is to demonstrate the skills acquired throughout the degree, by carrying out a specific project. In this case the project to be developed is a video game. The chosen genre is classic RPG. It needs to integrate the expected elements of this type of genre: combat (turn-based), maps to explore, characters that progress (in skills and equipment) and a minimal narrative in an epic medieval fantasy setting. The short period of development (3 months) forces to find always the simplest way and to reuse all possible existing resources before creating new ones. It follows an "agile" methodology such as Kanban, visual and flexible throughout development. The result is a game with the expected gameplay and content and with a quite satisfying level of quality, considering the variety of disciplines involved, and we hope it will be interesting enough for role-playing enthusiasts. At the end of the project, I really think that the initial goals have been achieved and the methodology followed has been successful, especially in the chosen engine (RPG Maker) and in the generation of assets using AI, being this latter option the riskiest decision of all.
Keywords: RPG
turn-based combat
epic fantasy
2D
videogame
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 14-Jan-2014
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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