Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/96928
Title: Atila, Tierra quemada
Author: Pallicera Malivern, Xavier
Director: Canovas Izquierdo, Javier Luis  
Tutor: Duch, Jordi  
Abstract: In order to improve the learning of a game for mobile devices, an isometric strategy game has been designed and developed with the purpose of learning the methodology of the complete design of a mobile application in Unity. It has been deepened in the interaction of the constructive processes of an application in all its aspects to see how the polyhedral interests of design, playability, usability, economic profitability interacted for the final conception of the project and to find the balance for in a mobile context, to make a game interesting, profitable and fun. Undoubtedly, an excellent opportunity to, through a real project see all the technical difficulties, design, gameplay and analyse through the testing process which were the best decisions and errors generated in the process and how to solve them.
Keywords: Android
Unity
strategy
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 30-Jun-2019
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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