Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/115426
Title: Landowners
Author: López Belzunces, Jordi
Director: Tejedor Navarro, Heliodoro  
Tutor: Arnedo-Moreno, Joan  
Abstract: Creating a videogame both simple and appealing within a short time limit may seem an impossible task, especially if one takes into account current trends. However, the emergence of powerful generic game engines has allowed time reduction and also focusing in what one wants to create and not so much in how it will be created. If, in addition, we dispose component interdependence as much as possible and abstract some of the components we can obtain the product wanted without trouble. Furthermore, we can rely on worlds on resources are more limited (like on boardgames) and will found simpler ways for complex ideas to be represented without overwhelming the player. This project aims to recreate a classic city-building videogame like the ones in Impressions City Building series or SimCity. But doing it in its simplest form, a return to the roots of the genre. To emphasize this simplicity, we¿ll build a very straightforward but intuitive user interface. The final ingredient will be adding a little twist to the mix with a sandbox component: making its sessions flexible enough to avoid complex mechanics and micro-management. For all this we will use Unity, a popular well known generic game engine.
Keywords: City Building Series
video games
sandbox
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 7-Jun-2020
Publication license: http://creativecommons.org/licenses/by-nc-sa/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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