Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/115547
Title: Creación del videojuego Time Ride en Unity
Author: Capó Martí, Aida
Tutor: Arroyo Garríguez, Ester
Others: Arnedo-Moreno, Joan  
Abstract: This report describes the process of designing, developing and testing Time Ride, a video game for Windows platform made with Unity development platform and C# programming language. Time Ride is a 2D roguelike with pixel art graphics in which the player must guide the character through the different historical epochs while collecting the fuel he has lost during his space-time travel and defeating enemies that don¿t let him advance. One of the main characteristics of the roguelike genre is randomness. Thus, one of the challenges of the project is to design a procedurally generated map using random variables. Taking into account the temporal restrictions of a dissertation, the resulting product only implements the first level, the age of dinosaurs, and a few enemies. However, the artificial intelligence of these enemies, which uses a finite state machine to make the transition between their different behaviors, is quite complex and more than meets the expectations generated during the planning stage. Carrying out this project has taught us important lessons for future works, including the importance of planning goals in detail during the initial stages, since modifications in advanced phases of the project can be both time consuming and expensive.
Keywords: video games
Roguelike
Unity
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 7-Jun-2020
Publication license: http://creativecommons.org/licenses/by-sa/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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