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http://hdl.handle.net/10609/125906
Title: | Desarrollo de una herramienta para implementar música adaptativa en el motor gráfico Unity3D |
Author: | Carrión García, Rafael |
Tutor: | Duch, Jordi |
Abstract: | Design and development of a tool for Unity3D game engine that allows to implement linear and adaptive music, facilitating the management of musical pieces and offering different playback modes. Currently, economic returns generated by the video game industry exceed the collection of other industries such as the cinema or the music industry, which has resulted in more economic investment in every department involved in the development of the video game, without excluding the audio department. Music composition for video games is a career path that is gaining popularity for musicians and composers, from recording large orchestral productions, to pieces composed using virtual instruments and libraries on a small laptop. One of the main differences with the rest of linear media (cinema, television, concerts, etc.) lies in the flexibility and adaptation of the musical pieces and sound effects, where all sounds and music can react according to the actions of the player and the state of the game. |
Keywords: | Unity3D video games music |
Document type: | info:eu-repo/semantics/masterThesis |
Issue Date: | 4-Jan-2021 |
Publication license: | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
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rcarriongTFM0121memoria.pdf | Memoria del TFM | 2,5 MB | Adobe PDF | View/Open |
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