Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/138608
Title: Voxel Racer
Author: Giacconi Fernandez, Facundo
Tutor: Sánchez Amo, Albert
Others: Arnedo-Moreno, Joan  
Abstract: The execution, construction and creation of the video game Voxel Racers has had the purpose of acquiring all possible knowledge about the environment which has been chosen to develop the video game, which has been the Unity engine. The creation of the video game Voxel Racers has been a programming challenge, since it has been acquiring all the information, experience, game design patterns and knowledge possible since its inception and without the need to use the Unity engine. possible since its implementation and without any previous knowledge in this graphic engine, always looking to ensure deliveries with the best possible code. With this project I have learned that, both in the field of video game programming and programming in general you have to be clear about all the features of the project from the beginning, since, for example there have been cases where basic concepts of the game could be successfully embodied, but have been varying differently by unexpected events. In a few words, it could be said that with Voxel Racers I have acquired a great amount of knowledge about videogame development and it has been a very enriching experience not only to have designed and programmed it but also the pleasure you get when you see your creation compiled and made real.
Keywords: video games
driving
multimedia
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 21-Sep-2021
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

Files in This Item:
File Description SizeFormat 
Build.zip45,19 MBUnknownView/Open
fgiacconiTFG0122memòria.pdfMemòria del TFG3,04 MBAdobe PDFThumbnail
View/Open