Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/145408
Title: Desarrollo de un videojuego 2D: The dungeon rules
Author: Rodríguez Moraleja, Iván
Tutor: Duch, Jordi  
Others: Arnedo-Moreno, Joan  
Abstract: The aim of this work is the development of a 2D videogame called The Dungeon Rules. The Dungeon Rules is a casual game whose main feature is the combination of two subgenres well known in the world of video games: dungeon crawler and Sokoban type puzzles. Each level of the game is a dungeon. Each dungeon occupies one screen. The player starts at the entrance of the dungeon, and to overcome it he must reach the exit. The exit leads to the next dungeon. To make his way through, the player will have to tactically move obstacles, activate mechanisms and deactivate traps. The movement is carried out by squares and is turn-based. The dungeons are full of enemies, which must be confronted by cards combat. But the dungeons also contain treasures, items that will help the player to emerge victorious. The main tools used to carry out the work are: Unity (game engine with graphic editor), Photoshop (image editor), Reaper (audio editor) and Github (version control). Third party graphic assets and sound assets are used, which only need to be edited according to the needs of the project. The final result of the work is an MVP (minimum viable product), made in 15 weeks, which can be executed on Microsoft Windows.
Keywords: video games
puzzles
design and programming
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 5-Jun-2022
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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